Video game apparatus and information storage medium for video game
First Claim
1. For use in a video game apparatus for generating on a display a player object in a virtual three-dimensional space, a method of controlling the player object to automatically perform a predefined action relative to a first object in said three-dimensional space when said player object is moved by a player near a designated location on a second object adjacent said first object in said three dimensional space, said method comprising:
- embedding a control code in the second object, wherein said control code includes an action code that indicates the predefined action to be performed by the player object relative to the first object;
detecting when a predetermined positional relationship exists between the player object and the designated location on the second object;
reading the control code embedded in the second object when the predetermined positional relationship exists;
using the action code to determine an action that the player object should take relative to the first object when the control code is read; and
controlling the animation of the player object to display the player object taking the action determined by the action code when interacting with the first object.
1 Assignment
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Accused Products
Abstract
A video game apparatus includes a CPU that detects a program control code included in a land object in the vicinity of a player object, and the CPU determines a kind of the land object. If the land object is “hole,” the CPU executes a “hole operation” subroutine. Similarly, if the land object is “wall,” “door” or “ladder,” the CPU performs “wall operation,” “door operation” or “ladder” subroutine, respectively.
81 Citations
10 Claims
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1. For use in a video game apparatus for generating on a display a player object in a virtual three-dimensional space, a method of controlling the player object to automatically perform a predefined action relative to a first object in said three-dimensional space when said player object is moved by a player near a designated location on a second object adjacent said first object in said three dimensional space, said method comprising:
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embedding a control code in the second object, wherein said control code includes an action code that indicates the predefined action to be performed by the player object relative to the first object;
detecting when a predetermined positional relationship exists between the player object and the designated location on the second object;
reading the control code embedded in the second object when the predetermined positional relationship exists;
using the action code to determine an action that the player object should take relative to the first object when the control code is read; and
controlling the animation of the player object to display the player object taking the action determined by the action code when interacting with the first object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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Specification