Method and apparatus for displaying information regarding stored data in a gaming system
First Claim
Patent Images
1. A game console, comprising:
- a processor; and
a non-removable hard disk drive coupled to the processor, the hard disk drive including a first subdirectory configured to store data associated with a first application, and the hard disk drive including a second subdirectory configured to store data associated with a second application.
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Accused Products
Abstract
A gaming system includes a hard disk drive for storing applications and other data. The hard disk drive has multiple storage areas for storing different types of data. Each application executed on the gaming system has an associated data storage area and is prevented from using data storage areas associated with other applications. When saving a game, the saved game data may include a descriptive name of the saved game, a graphic representation of the state of the game when the game was saved, a description of the game state when the game was saved, and a date and time that the game was saved.
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Citations
47 Claims
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1. A game console, comprising:
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a processor; and
a non-removable hard disk drive coupled to the processor, the hard disk drive including a first subdirectory configured to store data associated with a first application, and the hard disk drive including a second subdirectory configured to store data associated with a second application. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A game console, comprising:
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a processor; and
a non-removable hard disk drive coupled to the processor, wherein the hard disk drive includes a first storage area configured to store user data associated with a first application, and wherein the hard disk drive includes a second storage area configured to store application data associated with the first application. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A gaming system, comprising:
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a game console;
a controller coupled to the game console; and
a memory unit coupled to the controller, wherein the memory unit is configured to store saved game data, and wherein the game console prevents storage of non-saved game data in the memory unit. - View Dependent Claims (21, 22, 23)
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24. A gaming system, comprising:
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a game console having a hard disk drive configured to store data associated with a first application in a first subdirectory and to store data associated with a second application in a second subdirectory; and
a memory unit coupled to the game console, wherein the memory unit is configured to store saved game data derived by the game console executing a game that can be loaded from other than the hard disk drive or the memory unit, and wherein the game console prevents storage of non-saved game data in the memory unit. - View Dependent Claims (25, 26)
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27. A method comprising:
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receiving a request to save a game being executed by a gaming system;
saving a graphic representation of the saved game;
saving a descriptive name of the saved game; and
saving a date and time that the game was saved. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34)
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35. A method comprising:
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accessing, with a first application, data stored in a first subdirectory of a hard disk drive in a game console;
accessing, with a second application, data stored in a second subdirectory of the hard disk drive;
preventing the first application from accessing data stored in the second subdirectory of the hard disk drive; and
preventing the second application from accessing data stored in the first subdirectory of the hard disk drive. - View Dependent Claims (36, 37, 38)
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39. A method comprising:
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receiving a request to save a game being executed on a game console;
saving data related to the saved game in a first storage area of the game console with an application;
saving data related to the saved game in a second storage area of the game console with the application; and
preventing, other than with the application, access to data in the first storage area or the second storage area. - View Dependent Claims (40, 41, 42, 43)
saving a graphic representation of the saved game;
saving a descriptive name of the game; and
saving a date and time that the game was saved.
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41. A method as recited in claim 39 wherein the request to save a game being executed on a game console is received from a user of the game console.
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42. A method as recited in claim 39 wherein the first storage area and the second storage area are created when the game is first executed on the game console.
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43. One or more computer-readable media comprising computer-executable instructions that, when executed, perform the method as recited in claim 39.
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44. A computer-readable medium for a game console comprising computer-executable instructions that, when executed, direct the game console to:
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store data associated with a first application in a first storage area of the game console;
store data associated with a second application in a second storage area of the game console; and
prevent the first application from accessing data in the second storage area. - View Dependent Claims (45, 46, 47)
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Specification