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E-Critter game for teaching personal values and financial responsibility to a child

  • US 6,729,884 B1
  • Filed: 11/13/2001
  • Issued: 05/04/2004
  • Est. Priority Date: 11/13/2001
  • Status: Expired due to Fees
First Claim
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1. An Internet-based gaming system for teaching personal values and financial responsibility to a younger child, the gaming system comprising:

  • a set of computer interactive game events, the game events having an adventure story activity and an educational activity, the adventure story activity having a selectable story element;

    a scoring system in playing the game events, the scoring system including an assignment of an award, the award including a virtual collectible creature, the virtual collectible creature having an artificial intelligence characteristic and having a characteristic mimicking a financial instrument, the financial instrument mimicked including a stock, or a bond, or a savings account, or a credit card, or a money market, or a certificate of deposit, or a mutual fund, or an investment, or interest, or a dividend, or taxation, or a debit card;

    indicia of an account information associated with the child, the indicia of account information relating to the virtual collectible creature including an investment portfolio section and a collectible section for tracking a child'"'"'s collection of the virtual collectible creature;

    wherein, the child learns the characteristics of the financial instrument; and

    the child is taught investment strategy and practices making financial decisions in the context of the game.

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