Interactive character system
First Claim
1. An interactive character system comprising:
- one or more toy characters, each toy character having a head and limb portion, one or more wireless electronic signal receivers structured to receive an wireless signal, and an electronic system, said electronic system having a programmable memory structured to store software and preprogrammed data, said software structured to interpret a received electronic signal and to trigger playback of preprogrammed data related the received electronic signal; and
an environment having disposed therein one or more environmental signal transmitters structured to transmit an electronic signal indicating a location within said environment;
wherein said toy character is carded by a person within the environment, and produces an oral communication associated/related to a location within the environment in response to receiving an electronic signal.
1 Assignment
0 Petitions
Accused Products
Abstract
An interactive character system that includes one or more toy characters and an environment, such as a theme park. Each toy character has one or more one or more electronic signal receivers, and an electronic system. The electronic system is structured to produce oral communication and has a programmable memory structured to store software. The software is structured to interact with the electronic signals and to cause the electronic system to produce the oral communication. The environment has one or more environmental electronic signal transmitters disposed therein. The toy character, one or more one or more electronic signal receivers interact with the one or more environmental electronic signal transmitters to cause the toy character electronic system to produce the oral communication.
145 Citations
37 Claims
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1. An interactive character system comprising:
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one or more toy characters, each toy character having a head and limb portion, one or more wireless electronic signal receivers structured to receive an wireless signal, and an electronic system, said electronic system having a programmable memory structured to store software and preprogrammed data, said software structured to interpret a received electronic signal and to trigger playback of preprogrammed data related the received electronic signal; and
an environment having disposed therein one or more environmental signal transmitters structured to transmit an electronic signal indicating a location within said environment;
wherein said toy character is carded by a person within the environment, and produces an oral communication associated/related to a location within the environment in response to receiving an electronic signal. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 20)
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13. An interactive character system comprising:
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an environment having disposed therein one or more wireless signal transmitters structured to transmit a wireless signal indicating a location within the environment; and
one or more portable toy characters, each toy character comprising a head and limb portion;
a wireless signal receiver structured to receive a wireless signal;
electronics capable of playing audio data, the audio data reproducing an oral communication;
a programmable memory for storing pre-programmed data, the pre-programmed data comprising audio data related to a location within said environment; and
software stored in said programmable memory, said software structured to process a received wireless signal and to cause said electronic system to locate and play said pre-programmed audio data to produce said oral communication; and
wherein said toy character is carried by a person throughout the environment, and acts as a personal tour guide to the person by producing oral communication related to the location in the environment. - View Dependent Claims (14, 15)
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16. An interactive character system comprising:
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an environment having disposed therein one or more wireless signal transmitters structured to transmit a wireless signal indicating a location within the environment and one or more wireless signal receivers; and
one or more portable toy characters, each toy character comprising a head and limb portion;
a wireless signal receiver structured to receive a wireless signal;
a wireless signal transmitter structured to transmit a wireless signal;
electronics capable of playing audio data, the audio data reproducing an oral communication;
a programmable memory for storing pre-programmed data, the pre-programmed data comprising audio data related to a location within said environment; and
software stored in said programmable memory, said software structured to process a received wireless signal and to cause said electronic system to locate and play said pre-programmed audio data to produce said oral communication; and
wherein said toy character is carried by a person throughout the environment, and acts as a personal tour guide to the person by producing oral communication related to the location in the environment. - View Dependent Claims (17, 18, 19)
said one or more environmental transmitters includes at least one roving environmental transmitter and at least one stationary environmental transmitter; and
said one or more environmental receivers include at least one roving environmental receiver and at least one stationary environmental receiver.
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21. An interactive character system comprising:
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an environment having disposed therein one or more environmental signal transmitters configured to transmit a first electronic signal indicating a location within said environment; and
one or more toy characters that can be carried by a person within said environment, each of the one or more toy characters having a head and limb portion and an electronic system comprising;
one or more electronic signal receivers configured to receive the first electronic signal;
a programmable memory configured to store software and preprogrammed data; and
a processor that utilizes the software to interpret the first electronic signal that was received, triggers a playback of the preprogrammed data related to the first electronic signal that was received, and produces an oral communication associated with a location within the environment in response to the first electronic signal. - View Dependent Claims (22, 23, 24, 25, 26, 27)
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28. An interactive character system comprising:
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an environment having positioned therein one or more radio frequency transmitters, one or more infrared transmitters, and a communications module that selects between an infrared mode tat utilizes the one or more infrared transmitters and a radio frequency mode that utilizes the one or more radio frequency transmitters to transmit a first electronic signal indicating a location within said environment; and
one or more toy characters that can be carried by a person within said environment, each of the one or more toy characters having a head and limb portion and an electronic system comprising;
one or more electronic signal receivers configured to receive the first electronic signal;
a programmable memory configured to store software and preprogrammed data; and
a processor that utilizes the software to interpret the first electronic signal that was received, triggers a playback of the preprogrammed data related to the first electronic signal that was received, and produces an oral communication associated with a location within the environment in response to the first electronic signal. - View Dependent Claims (29, 30, 31, 32, 33, 34, 35, 36, 37)
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Specification