Gaming apparatus with player tracking capabilities
First Claim
1. A gaming apparatus allowing a player to play a game comprising:
- a display apparatus that is capable of generating video images;
a value-input device that is capable of allowing the player to deposit a medium of value;
an input device that allows the player to make an input; and
a controller operatively coupled to the display apparatus, the value-input device and the input device, the controller comprising a processor and a memory operatively coupled to the processor, the controller being programmed to allow the player to make a wager, the controller being programmed to cause a sequence of video images to be generated on the display apparatus after the value-input device detects deposit of value by the player, the sequence of video images representing a game, the controller being programmed to monitor a plurality of different wagers made by the player during use of the gaming apparatus, the controller being programmed to determine a likely wager value for the player using the monitored wagers, and the controller being programmed to display the likely wager value on the display apparatus.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming apparatus may comprise a display apparatus capable of generating video images, a value input device capable of allowing the player to deposit a medium of value, and a controller operatively coupled to the display apparatus and value input device. The controller includes a processor and a memory operatively coupled to the processor, where the controller is programmed to monitor actions by a player during use of the gaming apparatus, determine a potential game parameter based on monitored actions, and operate the gaming apparatus and display images on the display apparatus responsive to the determined potential game parameter. The potential game parameters may include likely current wager values for the player, player game selection preferences, and selection of pay tables for the player. Further, the gaming apparatus monitors a plurality of sets of monitored actions by a player, and determine a plurality of potential game parameters, each game parameter based on one of the plurality of sets of monitored actions, where the controller operates the gaming apparatus and displays images on the display apparatus responsive to the determined plurality of potential game parameters.
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Citations
45 Claims
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1. A gaming apparatus allowing a player to play a game comprising:
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a display apparatus that is capable of generating video images;
a value-input device that is capable of allowing the player to deposit a medium of value;
an input device that allows the player to make an input; and
a controller operatively coupled to the display apparatus, the value-input device and the input device, the controller comprising a processor and a memory operatively coupled to the processor, the controller being programmed to allow the player to make a wager, the controller being programmed to cause a sequence of video images to be generated on the display apparatus after the value-input device detects deposit of value by the player, the sequence of video images representing a game, the controller being programmed to monitor a plurality of different wagers made by the player during use of the gaming apparatus, the controller being programmed to determine a likely wager value for the player using the monitored wagers, and the controller being programmed to display the likely wager value on the display apparatus. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
the controller is programmed to monitor a plurality of sets of wagers for different game circumstances, the controller is programmed to select a potential likely wager value for the player for each game circumstance, and the controller is programmed to select the likely wager value and display the likely wager value on the display apparatus using the selected potential likely wager values. -
4. The gaming apparatus as defined in claim 1 wherein
the controller is programmed to determine a likely wager value by calculating an average wager value made by the player, the controller is programmed to determine a likelihood factor that the average wager value is a desired wager value for the player, the controller is programmed to select the average wager value as a current wager value for the player and display the average wager value on the display apparatus responsive to the determined likelihood factor. -
5. The gaming apparatus as defined in claim 1 wherein
the controller is programmed to determine a likely wager value by determining a number of consecutive wagers of a particular wager value, the controller is programmed to determine a likelihood factor that the particular wager value is a desired wager value for the player, and the controller is programmed to select the particular wager value as a current wager for the player, and display the particular wager value on the display apparatus responsive to the determined likelihood factor. -
6. The gaming apparatus as defined in claim 1 wherein
the controller is programmed to determine a likely wager value by determining a number of consecutive first wagers of a particular wager value for the player over prior game sessions, the controller is programmed to determine a likelihood factor that the particular wager is a desired wager value for the player at the beginning of a current game session, and the controller is programmed to select the particular wager amount as a current wager value at the beginning of the current game session for the player, and display the particular wager value on the display apparatus responsive to the determined likelihood factor. -
7. The gaming apparatus as defined in claim 1 wherein
the controller is programmed to determine a likely wager value by calculating a streak wager value for the player using wager values made by the player during prior streaks, the controller is programmed to determine a likelihood factor that the streak wager value is a desired wager value for the player during a current streak, and the controller is programmed to select the streak wager value as a current wager amount for the player during the current streak, and display the streak wager value on the display apparatus responsive to the determined likelihood factor. -
8. The gaming apparatus as defined in claim 7 wherein the streak is a winning streak.
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9. The gaming apparatus as defined in claim 7 wherein the streak is a losing streak.
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10. The gaming apparatus as defined in claim 1 wherein
the controller is programmed to determine a likely wager value by calculating a big win wager value using wager values made by the player after prior large payouts, the controller is programmed to determine a likelihood factor that the big win wager value is a desired wager value for the player after a current large payout, the controller is programmed to select the big win wager value as a current wager value for the player after the current large payout, and display the big win wager value on the display apparatus responsive to the determined likelihood factor. -
11. The gaming apparatus as defined in claim 1 wherein
the controller is programmed to determine a likely wager value by calculating a particular wager value based on prior wagers made by the player with the same number of credits remaining in the gaming apparatus, the controller is programmed to determine a likelihood factor that the particular wager value is a desired current wager value for the player for the current number of credits remaining in the gaming apparatus, and the controller is programmed to select the particular wager value as a current wager value for the player for the current number of credits remaining, and display the particular wager value on the display apparatus responsive to the determined likelihood factor. -
12. The gaming apparatus as defined in claim 1 wherein
the controller is programmed to determine a likely wager value by calculating a particular wager value based on prior wagers made by the player when the number of credits remaining in the gaming apparatus is less than a previous wager value, the controller is programmed to determine a likelihood factor that the particular wager value is a desired current wager value for the player when the number of credits remaining in the gaming apparatus is less than the previous wager value, and the controller is programmed to select the particular wager value as a current wager value for the player when the number of credits in the gaming apparatus is less than the previous wager value, and display the particular wager value on the display apparatus responsive to the determined likelihood factor.
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13. A gaming apparatus allowing a player to play a game selected from the group of casino games consisting of video poker, video slots, video blackjack, video keno and video bingo, the gaming apparatus comprising:
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a display apparatus that is capable of generating video images;
a value-input device that is capable of allowing the player to deposit a medium of value;
an input device that allows the player to make an input; and
a controller operatively coupled to the display apparatus, the value-input device and the input device, the controller comprising a processor and a memory operatively coupled to the processor, the controller being programmed to allow the player to make a wager, the controller being programmed to cause a sequence of video images to be generated on the display apparatus after the value-input device detects deposit of value by the player, the sequence of video images representing a game selected from the group of games consisting of video poker, video slots, video blackjack, video keno and video bingo, at least one of the images comprising an image of at least five playing cards if the game is video poker, at least one of the images comprising an image of a plurality of simulated slot machine reels if the game is video slots, at least one of the images comprising an image of a plurality of playing cards if the game is video blackjack, at least one of the images comprising an image of a keno numbers if the game is video keno, and at least one of the images comprising an image of a bingo grid if the game is video bingo, the controller being programmed to monitor actions by a player during use of the gaming apparatus, the controller being programmed to determine a potential game parameter based on the monitored actions, the controller being programmed to operate the gaming apparatus and to display images on the display apparatus responsive to the determined potential game parameter, the controller being programmed to monitor the player'"'"'s previous game selections and determine the likely current game selection for the player as the potential game parameter, and the controller being programmed to display video images corresponding to the likely current game selection for the player on the display apparatus.
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14. A gaming apparatus allowing a player to play a game selected from the group of casino games consisting of video poker, video slots, video blackjack, video keno and video bingo, the gaming apparatus comprising:
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a display apparatus that is capable of generating video images;
a value-input device that is capable of allowing the player to deposit a medium of value;
an input device that allows the player to make an input; and
a controller operatively coupled to the display apparatus, the value-input device and the input device, the controller comprising a processor and a memory operatively coupled to the processor, the controller being programmed to allow the player to make a wager, the controller being programmed to cause a sequence of video images to be generated on the display apparatus after the value-input device detects deposit of value by the player, the sequence of video images representing a game selected from the group of games consisting of video poker, video slots, video blackjack, video keno and video bingo, at least one of the images comprising an image of at least five playing cards if the game is video poker, at least one of the images comprising an image of a plurality of simulated slot machine reels if the game is video slots, at least one of the images comprising an image of a plurality of playing cards if the game is video blackjack, at least one of the images comprising an image of a keno numbers if the game is video keno, and at least one of the images comprising an image of a bingo grid if the game is video bingo, the controller being programmed to monitor actions by a player during use of the gaming apparatus, the controller being programmed to determine a potential game parameter based on the monitored actions, the controller being programmed to operate the gaming apparatus and to display images on the display apparatus responsive to the determined potential game parameter, and the controller being programmed to determine a likelihood factor that the potential game parameter is a desired action for the player and wherein the controller is programmed to operate the gaming apparatus and to display information on the display apparatus responsive to the determined likelihood factor. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22)
the controller is programmed to monitor the player'"'"'s privilege level actions and determine the player privilege level from the monitored privilege level actions as the potential game parameter, and the controller is programmed to display the pay table for the player corresponding to the player privilege level on the display apparatus. -
19. The gaming apparatus as defined in claim 14 wherein
the controller is programmed to monitor a plurality of sets of player actions, the controller is programmed to determine a plurality of potential game parameters, each of the potential game parameters based on one of the sets of monitored actions, and the controller is programmed to operate the gaming apparatus and display information on the display apparatus responsive to the plurality of determined potential game parameters. -
20. The gaming apparatus as defined in claim 19 wherein
the controller is programmed to determine a plurality of likelihood factors, each likelihood factor corresponding to one of the plurality of potential game parameters and representing a likelihood that the corresponding potential game parameter is a desired action for the player, the controller is programmed to select the potential game parameter having the highest likelihood factor, and the controller is programmed to operate the gaming apparatus and to display information on the display apparatus responsive to the selected potential game parameter. -
21. The gaming apparatus as defined in claim 20 wherein the controller is programmed to resolve conflicts between selected potential game parameters having an equal likelihood factor of being the desired action for the player.
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22. The gaming apparatus as defined in claim 21 wherein the controller is programmed to resolve conflicts based on a priority corresponding to each potential game parameter, wherein the potential game parameter having both the highest likelihood factor and the highest priority is selected by the controller when there are more than one potential game parameter having the highest likelihood factor.
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23. A gaming apparatus allowing a player to play a game comprising:
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a display apparatus that is capable of generating video images;
a value-input device that is capable of allowing the player to deposit a medium of value; and
a controller operatively coupled to the display apparatus and the value-input device, the controller comprising a processor and a memory operatively coupled to the processor, the controller being programmed to allow the player to make a wager, the controller being programmed to cause a sequence of video images to be generated on the display apparatus after the value-input device detects deposit of value by the player, the sequence of video images representing the game, the controller being programmed to monitor actions by a player during use of the gaming apparatus, the controller being programmed to determine a potential game parameter based on the monitored actions, the controller being programmed to operate the gaming apparatus and to display images on the display apparatus responsive to the determined potential game parameter, the controller is programmed to monitor the player'"'"'s previous game selections and determine the likely current game selection for the player as the potential game parameter, and the controller is programmed to display video images corresponding to the likely current game selection for the player on the display apparatus.
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24. A gaming apparatus allowing a player to play a game comprising:
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a display apparatus that is capable of generating video images;
a value-input device that is capable of allowing the player to deposit a medium of value; and
a controller operatively coupled to the display apparatus and the value-input device, the controller comprising a processor and a memory operatively coupled to the processor, the controller being programmed to allow the player to make a wager, the controller being programmed to cause a sequence of video images to be generated on the display apparatus after the value-input device detects deposit of value by the player, the sequence of video images representing the game, the controller being programmed to monitor actions by a player during use of the gaming apparatus, the controller being programmed to determine a potential game parameter based on the monitored actions, the controller being programmed to operate the gaming apparatus and to display images on the display apparatus responsive to the determined potential game parameter, and the controller is programmed to determine a likelihood factor that the potential game parameter is a desired action for the player, and wherein the controller is programmed to operate the gaming apparatus and to display information on the display apparatus responsive to the determined likelihood factor. - View Dependent Claims (25, 26, 27, 28, 29, 30, 31, 32)
the controller is programmed to monitor the player'"'"'s privilege level actions and determine the player privilege level from the monitored privilege level actions as the potential game parameter, and the controller is programmed to display the pay table for the player corresponding to the player privilege level on the display apparatus. -
29. The gaming apparatus as defined in claim 24 wherein
the controller is programmed to monitor player actions comprises monitoring a set of player actions, the controller is programmed to monitor a plurality of sets of player actions, the controller is programmed to determine a plurality of potential game parameters, each of the potential game parameters based on one of the sets of monitored actions, and the controller is programmed to operate the gaming apparatus and display information on the display apparatus responsive to the plurality of determined potential game parameters. -
30. The gaming apparatus as defined in claim 29 wherein
the controller is programmed to determine a plurality of likelihood factors, each likelihood factor corresponding to one of the plurality of potential game parameters and representing a likelihood that the corresponding potential game parameter is a desired action for the player, the controller is programmed to select the potential game parameter having the highest likelihood factor, and the controller is programmed to operate the gaming apparatus and to display information on the display apparatus responsive to the selected potential game parameter. -
31. The gaming apparatus as defined in claim 30 wherein the controller is programmed to resolve conflicts between selected potential game parameters having an equal likelihood factor of being the desired action for the player.
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32. The gaming apparatus as defined in claim 31 wherein the controller is programmed to resolve conflicts based on a priority corresponding to each potential game parameter, wherein the potential game parameter having both the highest likelihood factor and the highest priority is selected by the controller when there are more than one potential game parameter having the highest likelihood factor.
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33. A gaming apparatus allowing a player to play slots, comprising:
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a plurality of slot reels, each of the slot reels comprising a plurality of slot symbols, the slot reels being provided either as rotatable mechanical reels or video images simulating slot reels;
a display apparatus that is capable of generating video images;
a value-input device that is capable of allowing the player to deposit a medium of value;
an input device that allows the player to make an input for playing the slots game; and
a controller operatively coupled to the display apparatus, the value-input device and the input device, the controller comprising a processor and a memory operatively coupled to the processor, the controller being programmed to allow the player to make a wager in the slots game, the controller being programmed to cause the slot reels to be spun after the value-input device detects deposit of value by the player, the controller being programmed to monitor actions by a player during use of the slots game, the controller being programmed to determine a potential game parameter based on the monitored actions, the controller being programmed to operate the slots game and to display images on the display apparatus responsive to the determined potential game parameter, the controller being programmed to determine a likelihood factor that the potential game parameter is a desired action for the player, and the controller being programmed to operate the gaming apparatus and to display information on the display apparatus responsive to the determined likelihood factor. - View Dependent Claims (34, 35, 36, 37, 38)
the controller is programmed to monitor the player'"'"'s previous wagers and determine the likely current wager value for the player as the potential game parameter, and the controller is programmed to display the likely current wager value on the display apparatus. -
35. The gaming apparatus as defined in claim 33 wherein the determined potential game parameter represents a likely action for the player based on the plurality of monitored player actions.
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36. The gaming apparatus as defined in claim 33 wherein the controller is programmed to determine a likelihood factor that the potential game parameter is a desired action for the player, and wherein the controller is programmed to operate the gaming apparatus and to display information on the display apparatus responsive to the determined likelihood factor.
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37. The gaming apparatus as defined in claim 33 wherein
the controller is programmed to monitor the player'"'"'s privilege level actions, and determine the player privilege level from the monitored privilege level actions as the potential game parameter, and the controller is programmed to display the pay table for the player corresponding to the player privilege level on the display apparatus. -
38. The gaming apparatus as defined in claim 33 wherein
the controller is programmed to monitor player actions comprises monitoring a set of player actions, the controller is programmed to monitor a plurality of sets of player actions, the controller is programmed to determine a plurality of potential game parameters, each of the potential game parameters based on one of the sets of monitored actions, and the controller is programmed to operate the gaming apparatus and display information on the display apparatus responsive to the plurality of determined potential game parameters.
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39. A gaming method comprising:
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causing a video game image to be generated, the video game image representing a game executable on a gaming apparatus, the video game image being generated on a display apparatus associated with the gaming apparatus;
determining an outcome of the game represented by the video game image;
determining a value payout associated with the outcome of the game;
monitoring actions by a player during use of the gaming apparatus, the monitoring comprising monitoring the player'"'"'s previous game selections;
determining a potential game parameter based on the monitored actions, the determining comprising determining the likely current game selection for the player; and
operating the gaming apparatus and displaying images on the display apparatus responsive to the determined potential game parameter, the displayihg comprising displaying video images corresponding to the likely current game selection for the player on the display apparatus.
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40. A gaming method comprising:
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causing a video game image to be generated, the video game image representing a game executable on a gaming apparatus, the video game image being generated on a display apparatus associated with the gaming apparatus;
determining a value payout associated with an outcome of the game;
monitoring actions by a player during use of the gaming apparatus;
determining a potential game parameter based on the monitored actions;
operating the gaming apparatus and displaying images on the display apparatus responsive to the determined potential game parameter; and
determining a likelihood factor that the potential game parameter is a desired action for the player, wherein the operating the gaming apparatus and displaying of information on the display apparatus is responsive to the determined likelihood factor. - View Dependent Claims (41, 42, 43, 44, 45)
monitoring the player'"'"'s privilege level actions;
determining the player privilege level from the monitored privilege level actions; and
displaying the pay table for the player corresponding to the player privilege level on the display apparatus.
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44. A gaming method as defined in claim 40, comprising:
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monitoring a set of player actions;
determining a plurality of potential game parameters, each of the potential game parameters based on one of the sets of monitored actions; and
operating the gaming apparatus and displaying information on the display apparatus responsive to the plurality of determined potential game parameters.
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45. A gaming method as defined in claim 44, comprising:
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determining a plurality of likelihood factors, each likelihood factor corresponding to one of the plurality of potential game parameters and representing a likelihood that the corresponding potential game parameter is a desired action for the player; and
selecting the potential game parameter having the highest likelihood factor;
operating the gaming apparatus and displaying information on the display apparatus responsive to the selected potential game parameter.
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Specification