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LUT-based system for simulating sensor-assisted perception of terrain

  • US 6,735,557 B1
  • Filed: 10/15/1999
  • Issued: 05/11/2004
  • Est. Priority Date: 10/15/1999
  • Status: Expired due to Term
First Claim
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1. A method for providing real-time sensor simulation of a terrain, the terrain stored in a database of texture elements (texels), each texel associated with a material having an material identification (MID) and an associated normal, a plurality of the texels illuminated by at least one energy source in a sky, the method comprising:

  • for each MID, predetermining a sensor-modulated reflectance value for the identified material and the simulated sensor;

    predetermining a first amount of radiant power originating from each of a plurality of energy sources located in a plurality of regions in the sky at a first time;

    receiving a texel;

    determining a region in the sky associated with the normal of the received texel;

    obtaining the amount of radiant power originating from the determined region;

    obtaining the predetermined sensor-modulated reflectance value of the MID associated with the received texel; and

    providing a first output as a function of the obtained radiant power and the obtained sensor-modulated reflectance value.

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