Gaming device having changed or generated player stimuli
First Claim
1. A gaming device comprising:
- at least one game;
at least one player input device;
a plurality of different player stimuli;
a number of consecutive activations of the player input device, wherein the number of consecutive activations is at least two;
a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching said number of consecutive activations; and
a controller which stores said set of instructions and is connected to the player input device, which receives a signal when a player activates the player input device, counts consecutive activations of the player input device, and independent of any events included in play of said game, said controller using said set of instructions generates a same one of the player stimuli upon each player activation of the player input device until the consecutive activations of the player input device reach said number of consecutive activations, and generates a different one of the player stimuli for each of a plurality of subsequent activations of the player input device after the consecutive activations of the player input device reach said number of consecutive activations.
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Accused Products
Abstract
A gaming device having at least one changed player stimuli and a method of changing player stimuli associated with a player input device are disclosed for enhancing a player'"'"'s interest, excitement, length of play, and enjoyment of the casino gaming experience while operating the gaming device. The gaming device comprises of at least one player input device and generates player stimuli after each activation of the player input device. The gaming device changes the player stimuli when a predetermined number of consecutive activations of the player input device is reached. The player stimuli may also change when a predetermined number of consecutive activations of the player input device occurs in a predetermined period of time.
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Citations
87 Claims
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1. A gaming device comprising:
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at least one game;
at least one player input device;
a plurality of different player stimuli;
a number of consecutive activations of the player input device, wherein the number of consecutive activations is at least two;
a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching said number of consecutive activations; and
a controller which stores said set of instructions and is connected to the player input device, which receives a signal when a player activates the player input device, counts consecutive activations of the player input device, and independent of any events included in play of said game, said controller using said set of instructions generates a same one of the player stimuli upon each player activation of the player input device until the consecutive activations of the player input device reach said number of consecutive activations, and generates a different one of the player stimuli for each of a plurality of subsequent activations of the player input device after the consecutive activations of the player input device reach said number of consecutive activations. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A gaming device comprising:
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at least one game;
at least one player input device;
a plurality of different player stimuli;
a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching a determined number of consecutive activations, wherein the determined number of consecutive activations is at least two;
a controller which stores said set of instructions and is in communication with the player input device, which receives a signal when a player activates the player input device, counts consecutive activations of the player input device, and independent of any events included in play of said game, said controller generates a first one of the player stimuli upon each player activation of the player input device until the count of the consecutive activations of the player input device equals the determined number, upon which the controller generates a second one of the player stimuli upon at least one subsequent player activation of the player input device; and
a reset device in communication with the controller, which when activated causes the controller to reset the count of the consecutive player activations of the player input device.
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17. A gaming device comprising:
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at least one game;
at least one player input device;
a plurality of different player stimuli;
a predetermined number of consecutive activations of the player input device, wherein the predetermined number of consecutive activations is at least two;
a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching said predetermined number of consecutive activations; and
control means for storing said set of instructions and in communication with the player input device, which receives a signal from the player input device for each player activation of the player input device, includes a counter which counts consecutive activations of the player input device, and independent of any events included in play of said game, said control means using said set of instructions generates a same one of the player stimuli upon each player activation of the input device until the consecutive activations of the player input device reach the predetermined number of consecutive activations, and generates a different one of the player stimuli and resets the counter when the consecutive activations of the player input device reach the predetermined number of consecutive activations. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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31. A gaming device comprising:
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at least one game;
at least one player input device;
a plurality of different player stimuli;
a number of consecutive activations of the player input device, wherein the number of consecutive activations is at least two;
a period of time;
a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching said predetermined number of consecutive activations in said period of time; and
a controller which stores said set of instructions and is connected to the player input device, which receives a signal when a player activates the player input device, counts consecutive activations of the player input device, and independent of any events included in play of said game, said controller using said set of instructions generates a same one of the player stimuli upon each activation until the consecutive activations of the player input device reach the number of consecutive activations in the period of time, and generates a different one of the player stimuli when the consecutive activations of the player input device reach the number of consecutive activations in the period of time. - View Dependent Claims (32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47)
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48. A gaming device comprising:
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at least one game;
at least one player input device;
a plurality of different player stimuli;
a set of instructions for changing the player stimuli upon consecutive activations of the player input device in a predetermined period of time equaling the determined number, wherein the consecutive activations of the player input device is at least two;
a controller which stores said set of instructions and is in communication with the player input device, which receives a signal when a player activates the player input device, counts consecutive activations of the player input device, and independent of any events included in play of said game, said controller using said set of instructions generates a first player stimuli upon each player activation of the player input device until the count of the consecutive activations in the determined period of time equals a determined number, and generates a second one of the player stimuli upon at least one subsequent player activation of the player input device; and
a reset device in communication with the controller, which when activated causes the controller to reset the count of the consecutive number of player activations of the player input device.
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49. A gaming device comprising:
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at least one game;
at least one player input device;
a plurality of different player stimuli;
a predetermined number of consecutive activations of the player input device;
a predetermined period of time;
a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the predetermined number of consecutive activations in the predetermined period of time, wherein the consecutive activations of the player input is at least two; and
control means for storing said set of instructions and in communication with the player input device, which receives a signal from the player input device for each player activation of the player input device, includes a counter which counts consecutive activations of the player input device, and independent of any events included in play of said game, said control means using said set of instructions generates a same one of the player stimuli upon each player activation of the player input device until the consecutive activations of the player input device reach the predetermined number of consecutive activations in the predetermined period of time, and generates a different one of the player stimuli and resets the counter when the consecutive activations of the player input device reach the predetermined number of consecutive activations in the predetermined period of time. - View Dependent Claims (50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64)
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65. A method of changing player stimuli provided to a player of a gaming device independent of any events which occur during game play, the method comprising the steps of:
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(a) counting consecutive number of player activations of a player input device;
(b) generating a first player stimuli upon each player activation of the player input device until the player activates the player input device a predetermined number of consecutive times, where the predetermined number of consecutive times is at least two;
(c) generating a second different player stimuli when the player activates the player input device the predetermined number of consecutive times; and
(d) resetting said count of the consecutive number of times the player activates the input device. - View Dependent Claims (66, 67, 68, 69)
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70. A method of changing player stimuli provided to a player of a gaming device independent of any events which occur during game play, the method comprising the steps of:
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(a) counting consecutive number of player activations player input device;
(b) generating a first player stimuli upon each player activation of the player input device until the player activates the player input device a predetermined number of consecutive times in a predetermined period of time, wherein the predetermined number of consecutive times is at least two; and
(c) generating a second player stimuli when the player activates the player input device the predetermined number of consecutive times in the predetermined period of time. - View Dependent Claims (71, 72, 73, 74, 75)
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76. A gaming device comprising:
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at least one game;
at least one player input device;
a plurality of different player stimuli;
a number of consecutive activations of the player input device, wherein the number of consecutive activations is at least two;
a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the number of consecutive activations of the player input device, and generating a different one of the player stimuli for each of a plurality of subsequent activations of the player input device; and
a controller which stores said set of instructions and is connected to the player input device, which receives a signal when a player activates the player input device, counts consecutive activations of the player input device, and independent of any events included in play of said game, using said set of instructions, said controller generates a same one of the player stimuli upon each player activation of the player input device until the consecutive activations of the player input device reach said number of consecutive activations, changes the number of consecutive activations when the number of consecutive activations is reached, and generates a different one of the player stimuli for each of a plurality of subsequent activations of the player input device after the consecutive activations of the player input device reach said number of consecutive activations.
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77. A gaming device comprising:
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at least one game;
at least one player input device;
a plurality of different player stimuli;
a number of consecutive activations of the player input device, wherein the consecutive number of activations is at least two;
a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the number of consecutive activations, and generating a different one of the player stimuli for each of a plurality of subsequent activations for the player input device; and
a controller which stores said set of instructions and is connected to the player input device, which randomly determines the number of consecutive activations, receives a signal when a player activates the player input device, counts consecutive activations of the player input device, and independent of any events included in play of said game, the controller using said set of instructions generates a same one of the player stimuli upon each player activation of the player input device until the consecutive activations of the player input device reach said number of consecutive activations, and generates a different one of the player stimuli for each of a plurality of subsequent activations of the player input device after the consecutive activations of the player input device reach said number of consecutive activations.
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78. A gaming device comprising:
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at least one game;
at least one player input device;
a plurality of different player stimuli;
a predetermined number of consecutive activations of the player input device, wherein the predetermined number of consecutive activations is at least two;
a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the predetermined number of consecutive activations, changing the predetermined number of consecutive activations when the predetermined number of consecutive activations is reached, and generating a different one of the player stimuli for subsequent activations of the player input device; and
control means for storing said set of instructions and in communication with the player input device, which receives a signal from the player input device for each player activation of the player input device, includes a counter which counts consecutive activations of the player input device, and independent of any event included in play of said game, the control means using said set of instructions generates a same one of the player stimuli upon each player activation of the input device until the consecutive activations of the player input device reach the predetermined number of consecutive activations, changes the predetermined number of consecutive activations when the predetermined number of consecutive activations is reached, and generates a different one of the player stimuli and resets the counter when the consecutive activations of the player input device reach the predetermined number of consecutive activations.
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79. A gaming device comprising:
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at least one game;
at least one player input device;
a plurality of different player stimuli;
a predetermined number of consecutive activations of the player input device, wherein the predetermined number of consecutive activations is at least two;
a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the predetermined number of consecutive activations, and generating a different one of the player stimuli for subsequent activations of the player input device; and
control means for storing said set of instructions and in communication with the player input device, which randomly determines the predetermined number of consecutive activations, receives a signal from the player input device for each player activation of the player input device, includes a counter which counts consecutive activations of the player input device, and independent of any events included in play of said game, the control means using said set of instructions generates a same one of the player stimuli upon each player activation of the input device until the consecutive activations of the player input device reach the predetermined number of consecutive activations, and generates a different one of the player stimuli and resets the counter when the consecutive activations of the player input device reach the predetermined number of consecutive activations.
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80. A gaming device comprising:
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at least one game;
at least one player input device;
a plurality of different player stimuli;
a number of consecutive activations of the player input device, wherein the number of consecutive activations is at least two;
a period of time;
a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the number of consecutive activations in the period of time, and generating a different one of the player stimuli for subsequent activations of the player input device; and
a controller which stores said set of instructions and is connected to the player input device, which receives a signal when a player activates the player input device, counts consecutive activations of the player input device, and independent of any events included in play of said game, the controller using said set of instructions generates a same one of the player stimuli upon each activation until the consecutive activations of the player input device reach the number of consecutive activations in the period of time, changes the number of consecutive activations when the number of consecutive activations is reached, and generates a different one of the player stimuli when the consecutive activations of the player input device reach the number of consecutive activations in the period of time.
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81. A gaming device comprising:
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at least one game;
at least one player input device;
a plurality of different player stimuli;
a number of consecutive activations of the player input device, where the number of consecutive activations is at least two;
a period of time;
a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the number of consecutive activations in the period of time, and generating a different one of the player stimuli for subsequent activations of the player input device; and
a controller which stores said set of instructions and is connected to the player input device, which randomly determines the number of consecutive activations, receives a signal when a player activates the player input device, counts consecutive activations of the player input device, and independent of any events included in play of said games, the controller using said set of instructions generates a same one of the player stimuli upon each activation until the consecutive activations of the player input device reach the number of consecutive activations in the period of time, and generates a different one of the player stimuli when the consecutive activations of the player input device reach the number of consecutive activations in the period of time.
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82. A gaming device comprising:
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at least one game;
at least one player input device;
a plurality of different player stimuli;
a number of consecutive activations of the player input device;
a period of time;
a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the number of consecutive activations in the period of time, and generating a different one of the player stimuli upon subsequent activations of the player input device; and
a controller which stores said set of instructions and is connected to the player input device, which receives a signal when a player activates the player input device, counts consecutive activations of the player input device, and independent of any events included in play of said game, the controller generates a same one of the player stimuli upon each activation until the consecutive activations of the player input device reach the number of consecutive activations in the period of time, changes the period of time when the number of consecutive activations is reached, and generates a different one of the player stimuli when the consecutive activations of the player input device reach the number of consecutive activations in the period of time.
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83. A gaming device comprising:
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at least one game;
at least one player input device;
a plurality of different player stimuli;
a number of consecutive activations of the player input device;
a period of time;
a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the number of activations in the period of time, and generating a different one of the player stimuli for subsequent activations of the player input device; and
a controller which stores said set of instructions and is connected to the player input device, which randomly determines the period of time, receives a signal when a player activates the player input device, counts consecutive activations of the player input device, and independent of any events included in play of said game, the controller using said set of instructions generates a same one of the player stimuli upon each activation until the consecutive activations of the player input device reach the number of consecutive activations in the period of time, and generates a different one of the player stimuli when the consecutive activations of the player input device reach the number of consecutive activations in the period of time.
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84. A gaming device comprising:
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at least one game;
at least one player input device;
a plurality of different player stimuli;
a predetermined number of consecutive activations of the player input device, wherein the predetermined number of consecutive activations is at least two;
a predetermined period of time;
a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the predetermined number of consecutive activations in the predetermined period of time, and generating a different one of the player stimuli for the subsequent activations of the player input device; and
control means for storing said set of instructions and is in communication with the player input device, which receives a signal from the player input device for each player activation of the player input device, includes a counter which counts consecutive activations of the player input device, and independent of any events included in play of said game, the control means using said set of instructions generates a same one of the player stimuli upon each player activation of the player input device until the consecutive activations of the player input device reach the predetermined number of consecutive activations in the predetermined period of time, changes the predetermined number of consecutive activations when the predetermined number of consecutive activations is reached, and generates a different one of the player stimuli and resets the counter when the consecutive activations of the player input device reach the predetermined number of consecutive activations in the predetermined period of time.
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85. A gaming device comprising:
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at least one game;
at least one player input device;
a plurality of different player stimuli;
a predetermined number of consecutive activations of the player input device wherein the predetermined number of consecutive activations is at least two;
a predetermined period of time;
a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the predetermined number of consecutive activations in the predetermined period of time, and generating a different one of the player stimuli for subsequent activations of the player input device; and
control means for storing said set of instructions and in communication with the player input device, which randomly determines the predetermined number of consecutive activations, receives a signal from the player input device for each player activation of the player input device, includes a counter which counts consecutive activations of the player input device, and independent of any event included in play of said game, the control means using said set of instructions generates a same one of the player stimuli upon each player activation of the player input device until the consecutive activations of the player input device reach the predetermined number of consecutive activations in the predetermined period of time, and generates a different one of the player stimuli and resets the counter when the consecutive activations of the player input device reach the predetermined number of consecutive activations in the predetermined period of time.
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86. A gaming device comprising:
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at least one game;
at least one player input device;
a plurality of different player stimuli;
a predetermined number of consecutive activations of the player input device;
a predetermined period of time;
a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the predetermined number of consecutive activations in the predetermined period of time, and generating a different one of the player stimuli for subsequent activations of the player input device; and
control means for storing said set of instructions and in communication with the player input device, which receives a signal from the player input device for each player activation of the player input device, includes a counter which counts consecutive activations of the player input device, and independent of any events included in play of said game, the control means using the set of instructions generates a same one of the player stimuli upon each player activation of the player input device until the consecutive activations of the player input device reach the predetermined number of consecutive activations in the predetermined period of time, changes the predetermined period of time when the predetermined number of consecutive activations is reached, and generates a different one of the player stimuli and resets the counter when the consecutive activations of the player input device reach the predetermined number of consecutive activations in the predetermined period of time.
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87. A gaming device comprising:
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at least one game;
at least one player input device;
a plurality of different player stimuli;
a predetermined number of consecutive activations of the player input device;
a predetermined period of time;
a set of instructions for changing the player stimuli upon consecutive activations of the player input device reaching the predetermined number of consecutive activations in the predetermined period of time, and generating a different one of the player stimuli for subsequent activations of the player input device; and
control means for storing said set of instructions and in communication with the player input device, which randomly determines the predetermined period of time, receives a signal from the player input device for each player activation of the player input device, includes a counter which counts consecutive activations of the player input device, and independent of any events including in play of said game, the control means using said set of instructions generates a same one of the player stimuli upon each player activation of the player input device until the consecutive activations of the player input device reach the predetermined number of consecutive activations in the predetermined period of time, and generates a different one of the player stimuli and resets the counter when the consecutive activations of the player input device reach the predetermined number of consecutive activations in the predetermined period of time.
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Specification