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Texture mapping system used for creating three-dimensional urban models

  • US 6,744,442 B1
  • Filed: 08/29/2000
  • Issued: 06/01/2004
  • Est. Priority Date: 08/29/2000
  • Status: Active Grant
First Claim
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1. A method for creating textured three-dimensional models in a computer system comprising the steps of:

  • creating a packed rectangle of textures for each of a plurality of three-dimensional objects corresponding to buildings modeled at a geographic site;

    spatially arranging the packed rectangle of textures in a correct position with a site model clip map image;

    interrogating the vertices of all building polygon faces for their corresponding texture coordinates and inserting the coordinates into a clip map clip grid look-up table based on the polygon vertex coordinates;

    determining a location of a clip center with respect to a particular x,y location for the site model clip map image by looking up values within the clip map clip grid look-up table; and

    looking up a values within a second look-up table to compensate for locally limitations introduced into the site model clip map image and for spatial incoherence within the site model clip map image.

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