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Networked computer game system with persistent playing objects

  • US 6,745,236 B1
  • Filed: 11/17/1999
  • Issued: 06/01/2004
  • Est. Priority Date: 05/09/1996
  • Status: Expired due to Term
First Claim
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1. An apparatus accessible via a network comprising:

  • a processing device;

    a memory coupled to said processing device;

    a database on said memory storing a plurality of playing objects that are used in at least one video game, each playing object being associated with an ID field for designating a user, each playing object being unique and being associated with one user at any given time, each playing object being a data object with a collection of attributes; and

    a marketplace program having instructions facilitating the sale or exchange of said playing objects between users, independent of a distributor of said video games; and

    said marketplace program, upon a sale or exchange of a playing object, changing said ID field to designate an acquiring user in response to a verified message from a relinquishing user having an ID associated with said playing object.

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