Networked computer game system with persistent playing objects
First Claim
Patent Images
1. An apparatus accessible via a network comprising:
- a processing device;
a memory coupled to said processing device;
a database on said memory storing a plurality of playing objects that are used in at least one video game, each playing object being associated with an ID field for designating a user, each playing object being unique and being associated with one user at any given time, each playing object being a data object with a collection of attributes; and
a marketplace program having instructions facilitating the sale or exchange of said playing objects between users, independent of a distributor of said video games; and
said marketplace program, upon a sale or exchange of a playing object, changing said ID field to designate an acquiring user in response to a verified message from a relinquishing user having an ID associated with said playing object.
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Abstract
The mapping of playing objects from one game to another. In one embodiment, generic attributes of an object may be mapped to game-specific attributes. The mapping may either change or maintain the look and feel of an object. For example, a fast but lightly-armed starship in one game may be mapped to a quick but weak warrior in another game.
361 Citations
4 Claims
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1. An apparatus accessible via a network comprising:
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a processing device;
a memory coupled to said processing device;
a database on said memory storing a plurality of playing objects that are used in at least one video game, each playing object being associated with an ID field for designating a user, each playing object being unique and being associated with one user at any given time, each playing object being a data object with a collection of attributes; and
a marketplace program having instructions facilitating the sale or exchange of said playing objects between users, independent of a distributor of said video games; and
said marketplace program, upon a sale or exchange of a playing object, changing said ID field to designate an acquiring user in response to a verified message from a relinquishing user having an ID associated with said playing object.
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2. An apparatus comprising:
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a central server including a database for storing at least a portion of playing object data, at least one playing object being associated with a particular user, each playing object being a data object with a collection of attributes;
a user processing device programmed to play a game using said playing object;
a transfer program for transferring said portion of playing object data over a network independent of said game for use in said game;
a viewing program for viewing said playing object independent of said game; and
a user ID associated with said playing object, such that said playing object is unique to said user and modifications of said playing object do not affect other playing objects used in said game.
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3. An apparatus comprising:
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a plurality of processing devices;
a network interconnecting said processing devices;
at least one game program at least partially stored with one of said processing devices connected to said network;
a processing device readable media including a digital representation of a playing object, capable of manipulation by said game program running on a processing device, and capable of being transmitted separately from said program, each playing object being a data object with a collection of attributes; and
a database storing a user identification associated with an identification of one of said playing objects, said playing object being unique and being associated with only one user at any given time. - View Dependent Claims (4)
a program for manipulating said playing object for one of creation, mutation, replication and recombination to generate a revised playing object; and
a plurality of instructions, stored in a memory connected to said network, for preventing use of said revised playing object in said game without prior registration in said database.
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Specification