Play structure with active targeting system
First Claim
1. An interactive play structure comprising a play media propelling or spraying effect with an active targeting system comprising one or more motion sensors mounted on a movable body, said one or more motion sensors being configured and adapted to detect the presence or location of a play participant playing in, on or around the play structure for automatically sensing the location of a play participant and spraying or propelling water or other play media substantially at the sensed location.
5 Assignments
0 Petitions
Accused Products
Abstract
The present invention provides an interactive play structure including an active targeting system for automatically sensing the location of a play participant and spraying or propelling water or other play media at the sensed location. Play participants race against the clock to determine and enter a secret code to disable the active targeting system or otherwise activate a desired self-destruct sequence or other desired sequence of events. But the active targeting system sprays water or shoots other play media at play participants who attempt to approach the structure. The secret code is periodically scrambled so that play participants must act quickly and cooperate with one another to determine and enter the correct code. These and other improvements increase the challenge and enjoyment of interactive play structures incorporating such improvements.
128 Citations
39 Claims
- 1. An interactive play structure comprising a play media propelling or spraying effect with an active targeting system comprising one or more motion sensors mounted on a movable body, said one or more motion sensors being configured and adapted to detect the presence or location of a play participant playing in, on or around the play structure for automatically sensing the location of a play participant and spraying or propelling water or other play media substantially at the sensed location.
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3. An interactive play structure comprising a play media propelling or spraying effect with an active targeting system comprising one or more sensors mounted on a movable body, said one or more sensors being configured and adapted to detect the presence or location of a play participant playing in, on or around the play structure for automatically sensing the location of a play participant and spraying or propelling water or other play media substantially at the sensed location and wherein the play media comprises one or more of the following:
- foam balls, plastic balls, Styrofoam, or slime.
- View Dependent Claims (4, 5, 6, 7, 8)
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9. An interactive play structure comprising a play media propelling or spraying effect with an active targeting system comprising one or more sensors mounted on a movable body, said one or more sensors being configured and adapted to detect the presence or location of a play participant playing in, on or around the play structure for automatically sensing the location of a play participant and spraying or propelling water or other play media substantially at the sensed location and further comprising means for producing vibrating or jolting of the play structure.
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10. An interactive play system for entertaining one or more play participants using a movable play media, comprising:
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at least one play structure adapted to safely support play participants playing in, on or around the play structure;
multiple play-participant-operated devices disposed throughout the play structure, each said device being arranged and adapted to create one or more desired play effects using a first quantity or/or flow rate of movable play media;
a reservoir adapted to receive and store a second quantity of play media and to supply the stored play media to the play-participant-operated devices;
at least one play-participant operated actuator or switch adapted to control the quantity and/or flow rate of play media supplied from the reservoir to each of the play-participant-operated devices; and
means for periodically or selectively disabling or rendering ineffective one or more play-participant-operated devices;
whereby play participants are encouraged to monitor various play-participant-operated devices and to divert play media away from any devices that are rendered ineffective in order to conserve the use of stored play media. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. An interactive play system for entertaining one or more play participants using a movable play media, comprising:
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at least one play structure adapted to safely support play participants playing in, on or around the play structure;
multiple play-participant-operated devices disposed throughout the play structure, each said device being arranged and adapted to create one or more desired play effects using a first quantity or/or flow rate of movable play media;
a reservoir adapted to receive and store a second quantity of play media and to supply the stored play media to the play-participant-operated devices;
at least one play-participant operated actuator or switch adapted to control the quantity and/or flow rate of play media supplied from the reservoir to each of the play-participant-operated devices; and
a themed target comprising at least one active targeting system including one or more sensors mounted on a movable body, said one or more sensors being configured and adapted to detect the presence or location of a play participant playing in, on or around the play structure and to react thereto. - View Dependent Claims (19, 20, 21, 22, 23, 24)
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25. An interactive competition play system for entertaining one or more play participants using a movable play media, comprising:
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two or more play structures adapted to safely support play participants playing in, on or around each play structure;
various play-participant-operated devices disposed throughout each play structure, each device being arranged and adapted to create one or more desired play effects using the movable play media;
one or more play media-activated targets associated with each play structure and adapted, when activated, to disable or render ineffective one or more corresponding play-participant-operated devices, whereby play participants on each play structure compete to so see who can activate the most targets and thereby disable or render ineffective the various play-participant-operated devices on each other play structure; and
an animated themed target comprising at least one active targeting system including one or more sensors mounted on a movable body, said one or more sensors being configured and adapted to detect the presence or location of a play participant playing in, on or around the play structure and to react thereto. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37)
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38. A play structure for entertaining one or more play participants, comprising:
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an arrangement of one or more generally discrete play spaces sized and arranged to allow safe ingress and egress to play participants playing in, on or around the play structure;
one or more doorways dividing two or more of said play spaces, each doorway comprising an overhead weir adapted to create a curtain of water flowing in the doorway; and
one or more play-participant-activated devices arranged and adapted to turn the curtain of water in each associated doorway on or off. - View Dependent Claims (39)
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Specification