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Dynamic allocation of texture cache memory

  • US 6,750,872 B1
  • Filed: 09/17/1999
  • Issued: 06/15/2004
  • Est. Priority Date: 09/17/1999
  • Status: Expired due to Term
First Claim
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1. A graphic processing system comprising:

  • a cache adapted to receive data from a system memory, the cache being partitioned into a plurality of slots, each of the plurality of slots including a plurality of cache lines; and

    a register containing information regarding a plurality of texture maps provided to the plurality of slots, each of the plurality of slots dynamically allocated to a maximum of one of the plurality of texture maps based on relative sizes of the plurality of texture maps.

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