Game machine for simulating vibration
First Claim
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1. A game apparatus for displaying objects on a screen comprising:
- a game processing unit for executing prescribed game processing according to a game program and outputting a plurality of vibration generation commands each corresponding to a condition of the game processing;
a housing comprising a player accommodation portion and a control apparatus portion for inputting operation commands to change the condition of the game processing; and
a plurality of vibration generators comprising a first vibration generator placed at a front end of the housing, generating a vibration, according to a first one of the vibration commands corresponding to a first game condition; and
a second vibration generator placed at a rear end of the housing, generating a vibration, according to a second one of the vibration commands corresponding to a second game condition, wherein at least one of said plurality of vibration generators comprises a vibration source, and a vibration panel being communicably connected to said vibration source, one end of said vibration panel being affixed to a part of the housing subject to vibration and the other end of said vibration panel being free.
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Abstract
It is an object of the present invention to provide a game apparatus which can provide an experience of vibrations similar to a real experience. The game apparatus relating to the present invention executes a game program to display displayed bodies on a screen and comprises means for simulating vibrations generated by the displayed bodies in a state of motion for the player operating the game apparatus.
95 Citations
18 Claims
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1. A game apparatus for displaying objects on a screen comprising:
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a game processing unit for executing prescribed game processing according to a game program and outputting a plurality of vibration generation commands each corresponding to a condition of the game processing;
a housing comprising a player accommodation portion and a control apparatus portion for inputting operation commands to change the condition of the game processing; and
a plurality of vibration generators comprising a first vibration generator placed at a front end of the housing, generating a vibration, according to a first one of the vibration commands corresponding to a first game condition; and
a second vibration generator placed at a rear end of the housing, generating a vibration, according to a second one of the vibration commands corresponding to a second game condition, wherein at least one of said plurality of vibration generators comprises a vibration source, and a vibration panel being communicably connected to said vibration source, one end of said vibration panel being affixed to a part of the housing subject to vibration and the other end of said vibration panel being free. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A game apparatus for displaying objects on a screen, said game apparatus comprising:
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a stationary fixed housing portion;
a movable housing portion rotatably secured to said fixed housing portion via a shaft, said shaft comprising means for exerting a force to rotate said movable housing portion in a selected direction;
a foot terminal, mounted in said movable housing portion, for controlling movement of a virtual vehicle within a virtual space;
a vibration generator for simulating the movement of the virtual vehicle and applying to said movable housing portion a vibration on the basis of a situation of the virtual vehicle operated within the virtual space, said vibration generator comprising;
a motor for generating a rotational torque according to movement of the virtual vehicle, a main pulley mechanically coupled to said foot terminal, an auxiliary pulley, and a belt coupling said main pulley, said auxiliary pulley, and said motor for transmitting the rotational torque generated by said motor, wherein the rotational torque generated by said motor causes the movable housing portion to rotatably move about the shaft in the selected direction, such that a motion of the movable housing corresponds to a movement of said virtual vehicle. - View Dependent Claims (14, 15, 16, 17, 18)
a front structural body disposed at front end of said movable housing portion; and
a rear structural body disposed at a rear end of said fixed housing portion.
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15. The game apparatus according to claim 14, wherein said front structural body comprises a dashboard and a control apparatus used by a player and said rear structural body comprises speakers.
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16. The game apparatus according to claim 14, wherein at least one of said front structural body and said rear structural body comprises a frame structure formed of either round pipes or flat-sided pipes.
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17. The game apparatus according to claim 16, wherein said frame structure is covered with either a net or transparent panels.
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18. The game apparatus of claim 13, wherein the movement of the virtual vehicle comprises a movement selected from a group consisting of:
- an acceleration, a deceleration, a braking, a shifting, a jolting, and a movement along a bumpy road.
Specification