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System and process for image-based relativistic rendering

  • US 6,757,446 B1
  • Filed: 11/27/2000
  • Issued: 06/29/2004
  • Est. Priority Date: 11/27/2000
  • Status: Expired due to Term
First Claim
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1. A computer-implemented process for simulating how at least one pixel-based image of a scene would appear when the scene is viewed at a different viewing velocity relative to the velocity at which each pixel-based image was acquired, comprising:

  • representing each image pixel using light rays by defining each light ray as a unit three-dimensional vector with respect to a position of each pixel within each image, a field of view of each image, a width and height of each image, and a point from which each image is captured;

    transforming each light ray from an initial inertial reference frame representing a reference frame in which each pixel-based image was acquired, to a new inertial reference frame representing a reference frame in which the scene is viewed; and

    transforming each image by mapping the pixels to locations in the new inertial reference frame where the transformed light rays intersect a plane representing a view port.

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