Gaming device having risk evaluation bonus round
First Claim
1. A gaming device under the control of a processor, said gaming device comprising:
- a display device;
a success award displayed by said display device, said success award provided to a player if said processor randomly generates a success outcome;
an offer award displayed by said display device, said offer award provided to the player if the player forgoes an opportunity to achieve said success award;
a probability of generating said success outcome displayed by said display device;
a selector for enabling the player to keep said offer award or, forgo the offer award and try for said success outcome; and
an exhibition displayed by said display device that reveals whether said success outcome is randomly generated, wherein said random generation and said exhibition take place even if the player keeps said offer award.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming device and preferably a bonus round game of a gaming device that provides an offer/acceptance game, wherein the player preferably knows all the necessary information to make an informed decision whether to risk a currently held award and attempt to obtain a higher value award. The game determines the success or failure of a game event regardless of whether the player risks the offer award. If the player keeps an offer award, the game still displays a success or failure outcome, so that the player can see what the player missed, good or bad. The game also includes a plurality of levels or offers, wherein the player can sequentially trade up a currently held offer award a plurality of preferably predetermined times. The game is preferably embodied in a plurality of sequentially more difficult motorcycle jumps.
265 Citations
50 Claims
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1. A gaming device under the control of a processor, said gaming device comprising:
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a display device;
a success award displayed by said display device, said success award provided to a player if said processor randomly generates a success outcome;
an offer award displayed by said display device, said offer award provided to the player if the player forgoes an opportunity to achieve said success award;
a probability of generating said success outcome displayed by said display device;
a selector for enabling the player to keep said offer award or, forgo the offer award and try for said success outcome; and
an exhibition displayed by said display device that reveals whether said success outcome is randomly generated, wherein said random generation and said exhibition take place even if the player keeps said offer award. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 16, 17)
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10. A gaming device comprising:
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a success award;
an offer award;
a probability of obtaining said success award;
an exhibition that reveals whether a player obtains or would have obtained said success award;
a display device; and
a processor operable with said display device to enable the player to keep said offer award or, forgo the offer award and try for said success award, provide said offer award to the player if the player keeps said offer award, determine based on the probability whether the player obtains said success award if the player tries for said success award, display said exhibition, based on the determination of success even if the player keeps said offer award and does not try for said success award and provide said success award to the player if the player tries for said success award and the determination is to provide the success award to the player. - View Dependent Claims (11, 12, 13, 14, 15)
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18. A gaming device comprising:
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a primary wagering game operable upon a wager by a player;
a success award;
a probability of obtaining said success award;
an offer award;
an exhibition that reveals whether the player obtains or would have obtained said success award; and
a triggering event in said primary wagering game, wherein after the occurrence of said triggering event the player is enabled to keep said offer award or, forgo the offer award and try for said success award, the offer award is provided to the player if the player keeps said offer award, a random determination is made based on the probability whether to provide the success award to the player if the player tries for said success award, said exhibition is displayed to the player, based on the determination of success even if the player keeps said offer award and does not try for the success award and the success award is provided to the player if the player tries for said success award and the determination is to provide the success award to the player. - View Dependent Claims (19, 20, 21)
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22. A gaming device comprising:
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a plurality of success awards, wherein each success award is associated with a probability of being selected;
a plurality of probabilities of obtaining each of said success awards, wherein each probability is associated with a probability of being selected;
an offer award;
an exhibition that reveals whether the player obtains or would have obtained one of said success awards;
a display device; and
a processor operable with said display device to;
(a) select one of said success awards based on said associated probability;
(b) select one of said probabilities of obtaining said selected success award wherein said selected probability is based on said associated probability;
(d) enable the player to keep said offer award or, forgo the offer award and try for said selected success award;
(e) provide said offer award to the player if the player keeps said offer award;
(f) determine based on said selected probability whether to provide the success award to the player if the player tries for said selected success award;
(g) display said exhibition to the player, based on the determination in step (f), even if the player keeps said offer award and does not try for the success award; and
(h) provide said selected success award to the player if the player tries for said selected success award and the determination is to provide the success award to the player. - View Dependent Claims (23, 24, 25, 35, 36)
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26. A method for operating a gaming device, said method comprising the steps of:
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(a) selecting a success award;
(b) displaying a probability of whether an event of said gaming device will be successful;
(c) enabling a player to input a decision whether to initiate said event, forgo the offer award and try for said success award or not to initiate said event and keep an offer award;
(d) receiving an input from the player; and
(e) displaying whether said event of said gaming device is successful based on the determination of success, based on said displayed probability, even if the player inputted the decision not to initiate said event and keep said offer award. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33, 34)
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37. A method for operating a gaming device, said method comprising the steps of:
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(a) enabling the player to accept an offer award, forgo the offer award and or try to obtain a success award;
(b) providing said offer award to the player, if the player accepts the offer award;
(c) determining based on a probability of obtaining the success award whether the player obtains the success award, if the player tries to obtain the success award;
(d) displaying an exhibition which reveals whether, based on the determination in step (c), the player obtains said success award, even if the player accepted said offer award and did not try for the success award; and
(e) providing the obtained success award to the player if the player tries to obtain the success award and the determination in step (c) is to provide the success award to the player. - View Dependent Claims (38, 39, 40, 41, 42, 43)
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44. A method for operating a gaming device, said method comprising the steps of:
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(a) selecting a success award from a plurality of success awards, wherein said success award is selected based on a probability associated with said success award;
(b) selecting a probability of obtaining said selected success award from a plurality of probabilities, wherein said probability of obtaining said selected success award is selected based on a probability associated with said probability of obtaining said selected success award;
(c) enabling the player to accept an offer award or, forgo the offer award and try to obtain said selected success award;
(d) providing said offer award to the player, if the player accepts the offer award;
(e) determining based on said selected probability of obtaining said selected success award whether the player obtains the selected success award, if the player tries to obtain the selected success award;
(f) displaying an exhibition which reveals whether, based on the determination in step (e), the player obtains said selected success award, even if the player accepted said offer award and did not try for the selected success award; and
(g) providing the obtained selected success award to the player if the player tries to obtain the selected success award and the determination in step (c) is to provide the selected success award to the player. - View Dependent Claims (45, 46, 47, 48, 49, 50)
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Specification