System and method for interactive game-play scheduled based on real-life events
DCFirst Claim
1. A method for computer-implemented game-play comprising:
- identifying a plurality of players, each player associated with one of a plurality of teams based on a player profile indicating a real-life participant preference, each team relating to a real-life participant in a scheduled event;
matching two or more teams for one or more contests corresponding to the real-life scheduled event involving one or more real-life participants; and
performing the one or more contests;
wherein the real-life scheduled event involving real-life participants is different from the one or more contests involving the plurality of players.
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Accused Products
Abstract
A method and system for providing on-line game competition are provided. Players select their favorite teams, join with other fans of the team, and compete against players on the opposite team. Teams compete against each other in matches, where matches are based on schedules of real-life events, such as sports schedules or entertainment schedules. Players are grouped with other players associated with their favorite teams, and matches are organized. Various trivia questions may be presented, and players have a predetermined period of time to answer the questions. Points may be awarded based on a player'"'"'s success in competition and the overall teams success in matches. Further, prizes are awarded based on points received by a player.
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Citations
31 Claims
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1. A method for computer-implemented game-play comprising:
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identifying a plurality of players, each player associated with one of a plurality of teams based on a player profile indicating a real-life participant preference, each team relating to a real-life participant in a scheduled event;
matching two or more teams for one or more contests corresponding to the real-life scheduled event involving one or more real-life participants; and
performing the one or more contests;
wherein the real-life scheduled event involving real-life participants is different from the one or more contests involving the plurality of players. - View Dependent Claims (2, 3, 4, 5, 6)
a) an image of the player;
b) statistics of the players play;
c) the name of the player; and
d) the affiliation of the player to a real-life entities.
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4. The method according to claim 1, wherein the step of matching the plurality of teams includes matching the two or more teams based on a real-life sports schedule.
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5. The method according to claim 1, wherein the step of performing the one or more contests further comprises:
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a) presenting the plurality of players with a plurality of questions;
b) tallying the answers for each team for each of the plurality of questions; and
c) tallying the answers for each of the plurality of players for each of the plurality of questions; and
wherein the step of awarding a score further includes awarding a score to each of the plurality of players based on at least one of the tally for each team and the tally for the player.
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6. The method according to claim 1, wherein a player utilizes a game-play system operatively connected over a distributed network environment to a server.
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7. A method for computer-implemented game-play comprising:
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logging in a plurality of players, each player associated with a selected one of a plurality of entities;
placing each player on a team based on being associated with one of a plurality of entities;
matching the plurality of teams for one or more contests; and
performing the one or more contests;
wherein the plurality of entities are different from the plurality of players. - View Dependent Claims (8, 9, 10, 11, 12, 13)
a) an image of the player;
b) statistics of the players play;
c) the name of the player; and
d) the affiliation of the player to a real-life entity.
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10. The method according to claim 7, wherein:
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a) the step of performing the one or more contests further comprises;
i) presenting the plurality of players with a plurality of questions;
ii) tallying the answers for each team for each of the plurality of questions; and
iii) tallying the answers for each of the plurality of players for each of the plurality of questions; and
b) wherein the step of awarding a score further includes awarding a score to each of the plurality of players based on at least one of the tally for each team and the tally for the player.
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11. The method according to claim 7, wherein the selected entity is a real-life entity;
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wherein the step of matching teams for the one or more contests including matching teams based on a real-life schedule of events.
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12. The method according to claim 7, wherein a player utilizes a game-play system operatively connected over a distributed network environment to a server.
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13. The method according to claim 7 wherein the step of matching further comprises the steps of:
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determining match-up criteria wherein match-up criteria relates to an equal number of players on each team and implementing a computer controlled player based on the match-up criteria.
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14. A system for controlling game-play, in which a plurality of players, participate in one or more contests through input/output devices connected to a central server which manages the one or more contests, the system comprising:
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means for uniquely identifying a plurality of players;
means for assigning the plurality of players connected over a network to the central server to a team for the one or more contests;
wherein the means for assigning is based on a player profile indicating a real-life participant preference;
means for matching the plurality of teams to participate in the one or more contests corresponding to a real-life schedule of events involving the real-life participant; and
means for enabling the players to compete in the one or more contests based on the real-life schedule of events;
wherein the real-life participant and each player are different. - View Dependent Claims (15, 16, 17)
wherein matching the plurality of teams includes matching the plurality of teams based on a real-life sports schedule. -
16. The system according to claim 14, further comprising means for displaying a player profile for each player in the form of a player trading card, wherein a player profile comprises at least one of:
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a) an image of the player;
b) contest statistics of the player;
c) the name of the player; and
d) the affiliation of the player to a real life party.
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17. The system according to claim 14, wherein:
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a) means for enabling a plurality of players to compete further comprises means for presenting the plurality of players with a plurality of questions; and
b) further comprising means for storing player information, wherein the storing means further comprises;
i) means for tallying the answers for each team for each of the plurality of questions;
ii) means for tallying the answers for each of the plurality of players for each of the plurality of questions; and
iii) means for awarding a score to each of the plurality of players based on at least one of the tally for each team and the tally for the player.
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18. A system for controlling game-play, in which a plurality of players participate in one or more contests through input/output devices connected to a central server which manages the one or more contests, the system comprising:
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means for uniquely identifying a plurality of players;
means for assigning the plurality of players connected over a network to a central server to a team for the one or more contests;
means for grouping players into a plurality of teams based on an entity selected by the player;
means for matching the plurality of teams to participate in the one or more contests; and
means for enabling the players to compete in the one or more contests;
wherein the selected entity and each player are different. - View Dependent Claims (19, 20, 21, 22)
wherein matching the plurality of teams includes matching the plurality of teams based on a real-life schedule. -
20. The system according to claim 18, further comprising means for displaying a player profile for each player in the form of a player trading card, wherein a player profile comprises at least one of:
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a) an image of the player;
b) contest statistics of the player;
c) the name of the player; and
d) the affiliation of the player to a real-life entity.
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21. The system according to claim 18, wherein:
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a) means for matching a plurality of teams to compete further comprises means for presenting each of the plurality of players on the plurality of teams with a plurality of questions; and
b) further comprising means for storing player information, wherein the storing means further comprises;
i) means for tallying the answers for each team for each of the plurality of questions;
ii) means for tallying the answers for each of the plurality of players for each of the plurality of questions; and
iii) means for awarding a score to each of the plurality of players based on at least one of the tally for each team and the tally for the player.
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22. The system according to claim 18 where the means for matching further comprises:
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means for determining match-up criteria wherein match-up criteria relates to an equal number of players on each team and means for implementing a computer controlled player based on the match-up criteria.
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23. A player system for enabling a player having a selected association with a real-life participant in a scheduled event to participate in one or more contests offered by a contest system connected to the player system over a network server which manages the contests, the player system comprising:
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contest display means for displaying an assignment of a plurality of players to a team for the one or more contests based on a player profile indicating a real-life participant preference and a matching of a plurality of teams to participate in one or more contests corresponding to the real-life scheduled event;
input means for enabling the player to participate in the contest by responding to contest information; and
receiving means for receiving results of player participation in the contest;
wherein the real-life scheduled event involving real-life participants is different from the one or more contests involving the plurality of players. - View Dependent Claims (24, 25, 26)
wherein matching teams includes matching teams according to a real-life sports schedule. -
25. The system according to claim 23, further comprising player trading card means for displaying a player profile for each player, wherein a player profile comprises at least one of:
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a) an image of the player;
b) contest statistics of the player;
c) the name of the player; and
d) the affiliation of the player to a real life entity.
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26. The system according to claim 23, wherein:
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a) means for enabling a plurality of players to compete further comprises means for presenting the plurality of players with a plurality of questions; and
b) further comprising means for storing player information, wherein storing means further comprises;
i) means for tallying the answers for each team for each of the plurality of questions;
ii) means for tallying the answers for each of the plurality of players for each of the plurality of questions; and
iii) means for awarding a score to each of the plurality of players based on at least one of the tally for each team and the tally for the player.
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27. A player system for enabling a player having a selected association with an entity to participate in one or more contests offered by a contest system connected to the player system over a network server which manages the contests, the player system comprising:
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contest display means for displaying an assignment of a plurality of players to a team for the one or more contests and a matching of a plurality of teams to participate in the one or more contests wherein the matching is based on the selected entity;
input means for enabling the player to participate in the contest by responding to contest information; and
receiving means for receiving results of player participation in the contest;
wherein the selected entity and each player are different. - View Dependent Claims (28, 29, 30, 31)
a) an image of the player;
b) contest statistics of the player;
c) the name of the player; and
d) the affiliation of the player to a real life entity.
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29. The system according to claim 27, wherein the selected entity is a real-life entity, and
wherein matching the plurality of teams includes matching the plurality of teams based on real-life scheduled events. -
30. The system according to claim 27, wherein:
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a) means for enabling a plurality of players to compete further comprises means for presenting the plurality of players with a plurality of questions; and
b) further comprising means for storing player information, wherein storing means further comprises;
i) means for tallying the answers for each team for each of the plurality of questions;
ii) means for tallying the answers for each of the plurality of players for each of the plurality of questions; and
iii) means for awarding a score to each of the plurality of players based on at least one of the tally for each team and the tally for the player.
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31. The system according to claim 27, further comprising:
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determining means for determining match-up criteria wherein match-up criteria relates to an equal number of players on each team and implementing means for implementing a computer controlled player based on the match-up criteria.
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Specification