Method of game play using RFID tracking device
DC CAFCFirst Claim
Patent Images
1. An interactive game for amusing and entertaining one or more game participants, comprising:
- one or more transponder devices for facilitating storage and retrieval of selected information pertaining to individual game participants and/or groups of game participants playing the game, said transponder devices being sized and adapted to be worn and/or otherwise transported by each game participant and/or group of game participants while playing said game;
one or more reader devices adapted to retrieve said stored information from each said transponder device;
one or more writer devices adapted to selectively update and/or modify said stored information on each said transponder device in accordance with the completion by game participants and/or groups of game participants of one or more defined gaming sequences or protocols;
at least one interactive gaming effect adapted to communicate with one or more of said reader devices and to produce a first result if a first set of conditions represented by said stored information is satisfied and to produce a second result if a second set of conditions represented by said stored information is satisfied;
at least one of said transponder devices being operatively associated with a wireless wand actuator device configured and adapted to enable a game participant to electronically and wirelessly actuate at least one or more of said interactive gaming effects by touching, shaking, twisting and/or pointing the wand in a predetermined manner to create a seemingly magical play experience;
whereby game participants and/or groups of game participants are encouraged to complete said defined gaming sequences or protocols in order to produce the necessary stored information to satisfy either said first or second set of conditions and thereby produce either said first or second result as desired.
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Abstract
A method of interactive game play is provided wherein a seemingly magical wand toy is provided for enabling a trained user to electronically send and receive information to and from other wand toys, a master system and/or to actuate various play effects within a play environment. The toy wand or other seemingly magical object is configured to use a send/received radio frequency communications protocol which provides a basic foundation for a complex, interactive entertainment system to create a seemingly magical interactive play experience.
448 Citations
77 Claims
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1. An interactive game for amusing and entertaining one or more game participants, comprising:
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one or more transponder devices for facilitating storage and retrieval of selected information pertaining to individual game participants and/or groups of game participants playing the game, said transponder devices being sized and adapted to be worn and/or otherwise transported by each game participant and/or group of game participants while playing said game;
one or more reader devices adapted to retrieve said stored information from each said transponder device;
one or more writer devices adapted to selectively update and/or modify said stored information on each said transponder device in accordance with the completion by game participants and/or groups of game participants of one or more defined gaming sequences or protocols;
at least one interactive gaming effect adapted to communicate with one or more of said reader devices and to produce a first result if a first set of conditions represented by said stored information is satisfied and to produce a second result if a second set of conditions represented by said stored information is satisfied;
at least one of said transponder devices being operatively associated with a wireless wand actuator device configured and adapted to enable a game participant to electronically and wirelessly actuate at least one or more of said interactive gaming effects by touching, shaking, twisting and/or pointing the wand in a predetermined manner to create a seemingly magical play experience;
whereby game participants and/or groups of game participants are encouraged to complete said defined gaming sequences or protocols in order to produce the necessary stored information to satisfy either said first or second set of conditions and thereby produce either said first or second result as desired. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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31. An interactive game for amusing and entertaining one or more game participants, comprising:
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one or more transponder devices for facilitating storage and retrieval of selected information pertaining to individual game participants and/or groups of game participants playing the game, said transponder devices being sized and adapted to be worn and/or otherwise transported by each game participant and/or group of game participants while playing said game;
one or more reader devices adapted to retrieve said stored information from each said transponder device;
one or more writer devices adapted to selectively update and/or modify said stored information on each said transponder device in accordance with the completion by game participants and/or groups of game participants of one or more defined gaming sequences or protocols, said reader devices and said writer devices being operatively associated with one or more of the following;
entertainment center, television, video, radio, computer software program, game console, or web site;
at least one interactive gaming effect adapted to communicate with one or more of said reader devices and to produce a first result if a first set of conditions represented by said stored information is satisfied and to produce a second result if a second set of conditions represented by said stored information is satisfied; and
a wireless actuator device or wand configured and adapted to enable a game participant to electronically and wirelessly actuate one or more of said interactive gaming effects to create a seemingly magical play experience and wherein said wireless actuator device or wand comprises one or more combination wheels having various symbols and/or images thereon which may be rotated to produce a desired pattern of symbols for actuating a particular interactive gaming effect;
whereby game participants and/or groups of game participants are encouraged to complete said defined gaming sequences or protocols in order to produce the necessary stored information to satisfy either said first or second set of conditions and thereby produce either said first or second result as desired.
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32. A game for amusing and entertaining one or more game participants within a play facility, comprising:
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one or more wand devices for facilitating storage and retrieval of selected information pertaining to individual game participants and/or groups of game participants playing the game, said wand devices being sized and adapted to be transported by each game participant and/or group of game participants while playing said game and being further configured and adapted to produce a desired effect by touching, shaking, twisting and/or pointing the wand in a predetermined manner to create a seemingly magical play experience;
one or more reader devices distributed throughout said play facility and adapted to retrieve said stored information from each said wand device when in proximity thereof;
one or more writer devices adapted to selectively update and/or modify said stored information on each said wand device in accordance with the completion by game participants and/or groups of game participants of one or more defined gaming sequences or protocols;
at least one interactive gaming effect associated with one or more of said reader devices and to produce a first result if a first set of conditions represented by said stored information is satisfied and to produce a second result if a second set of conditions represented by said stored information is satisfied. - View Dependent Claims (33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54)
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55. A game for amusing and entertaining one or more game participants within a play facility, comprising:
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one or more wand devices for facilitating storage and retrieval of selected information pertaining to individual game participants and/or groups of game participants playing the game, said wand devices being sized and adapted to be transported by each game participant and/or group of game participants while playing said game wherein each said wand device further comprises one or more combination wheels having various symbols and/or images thereon which may be rotated by game participants to produce a desired pattern of symbols;
one or more reader devices distributed throughout said play facility and adapted to retrieve said stored information from each said wand device when in proximity thereof;
one or more writer devices adapted to selectively update and/or modify said stored information on each said wand device in accordance with the completion by game participants and/or groups of game participants of one or more defined gaming sequences or protocols;
at least one interactive gaming effect associated with one or more of said reader devices and to produce a first result if a first set of conditions represented by said stored information is satisfied and to produce a second result if a second set of conditions represented by said stored information is satisfied.
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56. A fantasy role-play game for amusing and entertaining one or more game participants, comprising:
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a themed play facility or play structure comprising multiple play areas, play elements and play effects adapted and configured for carrying out a desired fantasy role-play experience;
one or more wireless wand actuators configured and adapted to wirelessly actuate at least one of said play effects;
one or more role-play fantasy character cards comprising a substrate having a front side and a back side, the front side being imprinted with graphics, photos, and/or other information representative of a desired role-play character, the back side or front side having affixed thereon or embedded therein an electronically-readable information storage device programmable to contain certain stored information pertaining to selected character attributes, game character developments, and/or game participant information;
a plurality of reader devices associated with one or more gaming platforms distributed throughout said play facility or play structure and adapted and configured to retrieve said stored information from each said character card and to communicate said information to said gaming platform;
whereby said gaming platform is thereby able to uniquely modify a selected gaming experience based on the information stored on each said role-play card. - View Dependent Claims (57, 58, 59, 60, 61, 62, 63)
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64. A method for carrying out a magical fantasy role-play gaming experience comprising the following steps:
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providing a themed play facility or play structure comprising multiple play areas and one or more wireless interactive play effects arranged and adapted to enable play participants to carry out a desired fantasy role-play gaming experience;
providing one or more wireless wand actuators configured and adapted to wirelessly actuate at least one of said wireless interactive play effects by moving, touching, shaking, twisting and/or pointing the wand in a predetermined manner; and
moving, touching, shaking, twisting and/or pointing the wand in said predetermined manner to actuate said at least one interactive play effect to create a seemingly magical play experience. - View Dependent Claims (65, 66, 67, 68, 69, 70, 71, 75, 76, 77)
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72. A method for carrying out a magical fantasy play experience comprising the following steps:
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moving, touching, shaking, twisting and/or pointing a hand-held wireless wand actuator in a predetermined learned manner to thereby cause said wireless wand actuator to emit a particular desired wireless actuation signal, said wireless actuation signal conveying at least a portion of information identifying said wand actuator and/or a user of said wand actuator;
receiving said wireless actuation signal;
communicating said received wireless actuation signal to a control module operatively associated with one or more interactive play effects; and
actuating or controlling said one or more interactive play effects in accordance with the received wireless actuation signal to create a seemingly magical experience. - View Dependent Claims (73, 74)
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Specification