Method and apparatus for playing advertisement promotion game
First Claim
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1. A method of playing a game of skill comprising:
- generating a database of advertisement segments from published advertisements;
presenting selected of the advertisement segments to a player for sponsor source identification;
receiving player identifications of the sponsor sources of the respective advertisement segments presented;
evaluating the player identifications for correctness; and
displaying the evaluation results to the player.
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Abstract
A game of skill wherein a database of advertisement segments from published advertisements is generated and stored and selections of the advertisement segments are displayed or presented to a player for sponsor source identification. The player makes identifications of sponsor sources for the respective advertisement segments presented and these identifications are evaluated for correctness and then displayed to the player. A reward for winning may be provided.
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Citations
33 Claims
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1. A method of playing a game of skill comprising:
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generating a database of advertisement segments from published advertisements;
presenting selected of the advertisement segments to a player for sponsor source identification;
receiving player identifications of the sponsor sources of the respective advertisement segments presented;
evaluating the player identifications for correctness; and
displaying the evaluation results to the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
prior to presenting the selected segments, presenting the player with personal identity information questions and receiving player responses thereto; and
making personalized advertisement segment selections for the presentation based on the responses.
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3. The method of claim 2 wherein presenting personal identity information questions includes presenting player registration questions.
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4. The method of claim 3 wherein receiving player responses includes receiving a pre-game wager from the player.
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5. The method of claim 1;
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prior to presenting the selections, presenting available game format selections to the player and receiving a player game format selection response; and
making format selections accordingly for the presentation to be presented to the player.
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6. The method of claim 1;
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prior to presenting the selections, presenting the player with skill level selections and receiving player selection responses thereto; and
making difficulty selections for the presentation based on the player skill level selections.
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7. The method of claim 6 including giving a reward to the player upon winning the game in proportion to the skill level selected.
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8. The method of claim 1 including displaying game rule playing information to the player prior to presenting the selections.
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9. The method of claim 1 including coding the advertisement segments for identification and retrieval from the database.
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10. The method of claim 9 wherein coding includes tagging each advertisement segment with a multiple bit code which includes identification bits for the sponsor, the year the advertisement was published and the sequence in which the advertisement was published in that year.
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11. A computer implemented method of playing a game of skill on a player personal computer having a local storage device and a display device, the computer being coupled to a network, the computer implemented method comprising the steps of:
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storing a database of advertisement segments from published advertisements in a local storage device of a remote host computer coupled to the network;
displaying selected of the advertisement segments in a screen of the display device for sponsor source identification by a player;
identifying on the personal computer the sponsor source of the respective advertisement segments displayed and transferring the identifications to the host computer for evaluation;
evaluating the player identifications in the host computer for correctness; and
displaying the evaluated results in the screen of the display. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. An apparatus for playing a game of skill comprising:
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a host computer system storing a database of advertisement segments from published advertisements in a local storage device and coupled to a network;
a player personal computer coupled through the network to the host computer system for displaying selections of the advertisement segments to a player for sponsor source identification;
said host computer system programmed for evaluating the player identifications and displaying the evaluated results in the screen of a display for the personal computer. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29, 30, 31, 32)
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33. A storage medium encoded with machine-readable computer program code used in a host computer system for remote playing of a game of skill, the storage medium programmed for displaying selected advertisement segments of published advertisements on a remote player personal computer coupled to the host computer through a network, and for receiving and evaluating player identifications of sponsor sources of the advertisement segments and displaying the results to the player on the personal computer.
Specification