System and method for dynamically loading game software for smooth game play
First Claim
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1. A method for creating dynamic loading game software, comprising:
- calculating a load time of a game environment;
setting a duration of another game environment that is equal to at least twice the calculated load time of the game environment;
establishing a load boundary at a midpoint of the other game environment; and
triggering the game environment to be loaded when a character in the other game environment crosses the load boundary.
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Abstract
A system and method are disclosed for dynamically loading game software for smooth game play. A load boundary associated with a game environment is identified. A position of a character in the game environment is then monitored. Instructions corresponding to another game environment are loaded into a memory when the character crosses the load boundary, such that game play is not interrupted.
60 Citations
15 Claims
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1. A method for creating dynamic loading game software, comprising:
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calculating a load time of a game environment;
setting a duration of another game environment that is equal to at least twice the calculated load time of the game environment;
establishing a load boundary at a midpoint of the other game environment; and
triggering the game environment to be loaded when a character in the other game environment crosses the load boundary. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. An electronic-readable medium having embodied thereon a program, the program being executable by a machine to perform a method for creating dynamic loading game software, comprising:
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calculating a load time of a game environment;
setting a duration of another game environment that is equal to at least twice the calculated load time of the game environment;
establishing a load boundary at a midpoint of the other game environment; and
triggering the game environment to be loaded when a character in the other game environment crosses the load boundary. - View Dependent Claims (11, 12, 13, 14)
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15. A system for creating dynamic loading game software, comprising:
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means for calculating a load time of a game environment;
means for setting a duration of another game environment that is equal to at least twice the calculated load time of the game environment;
means for establishing a load boundary at a midpoint of the other game environment; and
means for triggering the game environment to be loaded when a character in the other game environment crosses the load boundary.
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Specification