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Game system, game providing method, and information recording medium

  • US 6,773,350 B2
  • Filed: 07/27/2001
  • Issued: 08/10/2004
  • Est. Priority Date: 07/28/2000
  • Status: Expired due to Fees
First Claim
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1. A game system for providing a game to each of a plurality of players based on real data which changes with time reflecting phenomena occurring in real life, said system comprising:

  • real data obtaining means for obtaining said real data;

    game participation receiving means for receiving game participation at an arbitrary timing from each of a plurality of players;

    current condition data storing means for storing the current condition data which represents the current condition of each player in a game space corresponding to said real life space;

    current condition evaluating means for evaluating said current condition data for each player based on said real data obtained by said real data obtaining means;

    efficiency information producing means for producing efficiency information for a player whose evaluation of said current condition data satisfies a predetermined condition, said efficiency information representing the efficiency of the player until said predetermined condition is satisfied by the evaluation for said current condition data for the player; and

    efficiency informing means for informing at least some of said plurality of players, of information based on said efficiency information produced by said efficiency information producing means;

    wherein each player competes for the efficiency until said predetermined condition is satisfied by the evaluation for said current condition data.

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