Method and apparatus for coordinating an interactive computer game with a broadcast television program
First Claim
1. A method for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:
- (a) simulating a virtual environment and displaying at least a portion of the virtual environment on the broadcast television program;
(b) providing to each user a mechanism for creating an object by assigning to the object characteristics and parameters, the object thereafter operating autonomously; and
(c) selecting at least one object created by a user and displaying the selected object in the virtual environment on the broadcast television program.
4 Assignments
0 Petitions
Accused Products
Abstract
In order to allow viewers to interact with a television broadcast, a central control establishes a virtual environment in which viewers participate with characters designed by them. Viewers can create a character with the aid of a computer and then submit the character to the television show on disk or transmit the character via a web site. In order to create characters, a user “preprograms” a character by setting certain parameters and characteristics. Thereafter, the character would operate autonomously. During the television broadcast, some of the characters submitted to the television show or web site can be selected for appearance on the show by any conventional means, such as by lottery, sequentially or based on the merits of characters submitted to the television show, etc. Characters may also be submitted before the show and selected based on a “virtual interview.”
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Citations
20 Claims
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1. A method for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:
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(a) simulating a virtual environment and displaying at least a portion of the virtual environment on the broadcast television program;
(b) providing to each user a mechanism for creating an object by assigning to the object characteristics and parameters, the object thereafter operating autonomously; and
(c) selecting at least one object created by a user and displaying the selected object in the virtual environment on the broadcast television program. - View Dependent Claims (2, 3, 4, 5)
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6. A method for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:
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(a) simulating a virtual environment and displaying at least a portion of the virtual environment on the broadcast television program;
(b) providing to each user a mechanism for creating an object by assigning to the object characteristics and parameters, the object thereafter operating autonomously; and
(c) selecting by means of a lottery at least one object created by a user and displaying the selected object in the virtual environment on the broadcast television program.
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7. A method for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:
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(a) simulating a virtual environment and displaying at least a portion of the virtual environment on the broadcast television program;
(b) providing to each user a mechanism for creating an object by assigning to the object characteristics and parameters, the object thereafter operating autonomously; and
(c) selecting based on the merits of the object at least one object created by a user and displaying the selected object in the virtual environment on the broadcast television program.
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8. A method for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:
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(a) simulating a virtual environment and displaying at least a portion of the virtual environment on the broadcast television program;
(b) providing to each user a mechanism for creating an object by assigning to the object characteristics and parameters, the object thereafter operating autonomously; and
(c) selecting based on a virtual interview at least one object created by a user and displaying the selected object in the virtual environment on the broadcast television program.
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9. Apparatus for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:
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a computer that simulates a virtual environment;
a mechanism that displays at least a portion of the virtual environment on the broadcast television program;
a mechanism available to each user for creating an object by assigning to the object characteristics and parameters, the object thereafter operating autonomously; and
a mechanism that selects at least one object created by a user and displaying the selected object in the virtual environment on the broadcast television program. - View Dependent Claims (10, 11, 12, 13)
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14. Apparatus for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:
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a computer that simulates a virtual environment;
a mechanism that displays at least a portion of the virtual environment on the broadcast television program;
a mechanism available to each user for creating an object by assigning to the object characteristics and parameters, the object thereafter operating autonomously; and
a mechanism comprising a lottery that selects at least one object created by a user and displaying the selected object in the virtual environment on the broadcast television program.
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15. Apparatus for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:
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a computer that simulates a virtual environment;
a mechanism that displays at least a portion of the virtual environment on the broadcast television program;
a mechanism available to each user for creating an object by assigning to the object characteristics and parameters, the object thereafter operating autonomously; and
a mechanism that based on the merits of the object selects at least one object created by a user and displaying the selected object in the virtual environment on the broadcast television program.
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16. Apparatus for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:
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a computer that simulates a virtual environment;
a mechanism that displays at least a portion of the virtual environment on the broadcast television programs;
a mechanism available to each user for creating an object by assigning to the object characteristics and parameters, the object thereafter operating autonomously; and
a mechanism that based on a virtual interview selects at least one object created by a user and displaying the selected object in the virtual environment on the broadcast television program.
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17. Apparatus for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:
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means for simulating a virtual environment;
means for displaying at least a portion of the virtual environment on the broadcast television program;
means available to each user for creating an object by assigning to the object characteristics and parameters, the object thereafter operating autonomously; and
means for selecting at least one object created by a user and displaying the selected object in the virtual environment on the broadcast television program. - View Dependent Claims (18, 19)
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20. Apparatus for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:
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means for simulating a virtual environment;
means for displaying at least a portion of the virtual environment on the broadcast television program;
means available to each user for creating an object by assigning to the object characteristics and parameters, the object thereafter operating autonomously; and
means comprising a lottery for selecting at least one object created by a user and displaying the selected object in the virtual environment on the broadcast television program.
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Specification