Video game in which player sets control values
First Claim
1. A recording medium having recorded therein a computer readable video game program for making a video game to progress on a screen based on a control value to be numerically set in a game progress process,wherein the video game program causes a computer to execute:
- a displaying procedure that sequentially displays different numerical values repeatedly on said screen;
a comparing procedure that compares display timing of each numerical value to be displayed on said screen in said displaying procedure with operation input timing by a player; and
a setting procedure that sets a numerical value displayed at displaying timing coinciding with said operation input timing as the control value based on a result of the comparison in said comparing procedure.
3 Assignments
0 Petitions
Accused Products
Abstract
A video game program that allows a player to be involved in numerically setting a control value for controlling developments of an RPG is provided. The game program sets an initial range “1 to 5”, causes a computer to sequentially display numerical values in the set range for every fixed time, determines whether operation input is received from a keypad, if operation input is received form the keypad, compares operation input timing with display timing of each numerical value, detects a numerical value that is displayed at timing coinciding with the operation input timing, and sets the detected numerical value as a value of attacking power or recovery power. Therefore, a value of an attacking power or a recovery power is variably set according to timing of operation input performed by a player, and various game developments are provided for each player.
73 Citations
21 Claims
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1. A recording medium having recorded therein a computer readable video game program for making a video game to progress on a screen based on a control value to be numerically set in a game progress process,
wherein the video game program causes a computer to execute: -
a displaying procedure that sequentially displays different numerical values repeatedly on said screen;
a comparing procedure that compares display timing of each numerical value to be displayed on said screen in said displaying procedure with operation input timing by a player; and
a setting procedure that sets a numerical value displayed at displaying timing coinciding with said operation input timing as the control value based on a result of the comparison in said comparing procedure. - View Dependent Claims (2, 3, 4, 5, 6, 7)
wherein the recording medium has stored therein a video game program that causes said computer to sequentially display numerical values in a predetermined range repeatedly on said screen in said displaying procedure. -
3. The recording medium according to claim 1,
wherein the recording medium has stored therein a video game program that causes said computer to further execute a determining procedure that determines whether said operation input timing is specific timing and, if it is determined that said operation input timing is said specific timing by said determining procedure, the program enlarges said predetermined ranged such that a maximum value of said numerical value is increased in said displaying procedure, and causes said computer to sequentially display numerical values in said range repeatedly. -
4. The recording medium according to claim 1,
wherein said video game virtually realizes a battle between a player character and an enemy character and said control value is an attacking power of said player character. -
5. The recording medium according to claim 1,
wherein said video game virtually realizes a battle between a player character and an enemy character and said control value is an amount of damage of said enemy character. -
6. The recording medium according to claim 1,
wherein said video game virtually realizes a battle between a player character and an enemy character and said control value is a recovery power of said player character. -
7. The recording medium according to claim 4,
wherein said video game virtually realizes a battle between said player character and an enemy character via a card to be displayed on said screen.
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8. A method of setting a control value in a video game for causing a computer to make a video game progress on a screen based on a control value to be numerically set in a game progress process, comprising:
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sequentially displaying different numerical values repeatedly on said screen;
comparing display timing of each numerical value to be displayed on said screen when displaying, with operation input timing by a player; and
setting a numerical value displayed at displaying timing coinciding with said operation input timing as the control value based on a result of the comparison in said comparing step. - View Dependent Claims (9, 10, 11, 12, 13, 14)
sequentially displaying numerical values in a predetermined range repeatedly on said screen. -
10. The method of setting a control value in a video game according to claim 8, further comprising determining whether said operation input timing is specific timing,
wherein, if it is determined that said operation input timing is said specific timing when determining, the method enlarges said predetermined ranged such that a maximum value of said numerical value is increased when displaying and causes said computer to sequentially display numerical values in said range repeatedly. -
11. The method of setting a control value in a video game according to claim 8, further comprising
realizing, virtually, a battle between a player character wherein an enemy character and said control value is an attacking power of said player character. -
12. The method of setting a control value in a video game according to claim 8, further comprising
realizing, virtually, a battle between a player character wherein an enemy character and said control value is an amount of damage of said enemy character. -
13. The method of setting a control value in a video game according to claim 8, further comprising
realizing, virtually, a battle between a player character wherein an enemy character and said control value is a recovery power of said player character. -
14. The method of setting a control value in a video game according to claim 11, further comprising
realizing, virtually, a battle between said player character and an enemy character via a card to be displayed on said screen.
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15. A game apparatus that causes a computer to make a video game progress on a screen based on a control value to be numerically set in a game progress process, comprising:
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a display system that sequentially displays different numerical values repeatedly on said screen;
a comparing system that compares display timing of each numerical value to be displayed on said screen by said display system with operation input timing by a player; and
a setting system that sets a numerical value displayed at displaying timing coinciding with said operation input timing as the control value based on a result of comparison by said comparing system. - View Dependent Claims (16, 17, 18, 19, 20, 21)
wherein the game apparatus causes said computer to sequentially display numerical values in a predetermined range repeatedly on said screen in said displaying system. -
17. The game apparatus according to claim 15, further comprising determining system that determines whether or not said operation input timing is specific timing,
wherein, if it is determined that said operation input timing is said specific timing by said determining system, the game apparatus enlarges said predetermined ranged such that a maximum value of said numerical value is increased in said displaying system and causes said computer to sequentially display numerical values in said range repeatedly. -
18. The game apparatus according to claim 15,
wherein said video game virtually realizes a battle between a player character and an enemy character and said control value is an attacking power of said player character. -
19. The game apparatus according to claim 15,
wherein said video game virtually realizes a battle between a player character and an enemy character and said control value is an amount of damage of said enemy character. -
20. The game apparatus according to claim 15,
wherein said video game virtually realizes a battle between a player character and an enemy character and said control value is a recovery power of said player character. -
21. The game apparatus according to claim 18,
wherein said video game virtually realizes a battle between said player character and an enemy character via a card to be displayed on said screen.
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Specification