Memory device, controller, and electronic device
First Claim
1. A game playing method for a game system having a main game apparatus and a sub game apparatus connectable to the main game apparatus, the game playing method comprising the steps ofstoring in a main memory a main game program executed by the main game apparatus and a plurality of subgame programs executed by the sub game apparatus;
- controlling advance of the main game while storing a main game advance state;
if the main game advance state is equal to a predetermined state, reading a subgame selected from the main memory;
if said sub game apparatus is connected to a connector of the main game apparatus, outputting the subgame selected from the main memory to the sub game apparatus;
storing, in a subgame storage region of the sub game apparatus, the subgame inputted from the main game apparatus; and
controlling advance of the subgame on said sub game apparatus.
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Accused Products
Abstract
A gaming system includes a parent game apparatus and at least one child game apparatus which is connectable to the parent game apparatus. A main game program executes on the parent game apparatus and is ordinarily controlled by player actions on the parent game apparatus. When the main game reaches a predetermined state, the parent gain apparatus downloads a subgame to a child game apparatus connected to the parent game apparatus. The subgame executes on the child game apparatus and transfers a result of the subgame to the parent game apparatus. The result of the subgame affects the state of the main game.
46 Citations
4 Claims
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1. A game playing method for a game system having a main game apparatus and a sub game apparatus connectable to the main game apparatus, the game playing method comprising the steps of
storing in a main memory a main game program executed by the main game apparatus and a plurality of subgame programs executed by the sub game apparatus; -
controlling advance of the main game while storing a main game advance state;
if the main game advance state is equal to a predetermined state, reading a subgame selected from the main memory;
if said sub game apparatus is connected to a connector of the main game apparatus, outputting the subgame selected from the main memory to the sub game apparatus;
storing, in a subgame storage region of the sub game apparatus, the subgame inputted from the main game apparatus; and
controlling advance of the subgame on said sub game apparatus. - View Dependent Claims (2)
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3. A game system comprising
a main game apparatus; - and
a sub game apparatus which is connectable on the main game apparatus;
wherein the main game apparatus comprises, a main memory for storing a main game program executed by the main game apparatus, and a plurality of subgame programs;
a main game advance control means for controlling advance of the main game;
a game advance state storage means for storing a game advance state of the main game advanced by the main game advance control means;
a game providing means for reading one of the plurality of sub games selected from the memory when a game advance state stored in the game advance state storage means becomes a predetermined state; and
an insert judging means for judging whether or not the sub game apparatus is connected to a connector of the parent game apparatus and for outputting the one of the plurality of subgames to the sub game apparatus according to the judgment;
the sub game apparatus comprises, a subgame storage region for storing the one of a plurality of subgames inputted from the main game apparatus;
a sub game advance processing means for controlling advance of the one of a plurality of subgames;
a display means for displaying the one of a plurality of subgames; and
an input means operated by a game player. - View Dependent Claims (4)
the sub game apparatus transfers a result of the one of a plurality of sub games to the main game apparatus to change parameters of the main game, after a game player has executed the one of a plurality of subgames on the sub game apparatus.
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Specification