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Subscriber television system user interface with a virtual reality media space

  • US 6,795,972 B2
  • Filed: 06/29/2001
  • Issued: 09/21/2004
  • Est. Priority Date: 06/29/2001
  • Status: Active Grant
First Claim
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1. A method in a Subscriber Television System (STS) client device of providing a user interface, the method comprising steps of:

  • implementing the user interface to be a three-dimensional (3D) user interface;

    displaying to a user a Virtual Reality (VR) media space in the 3D user interface, the 3D user interface enabling a plurality of navigation functions, the plurality of navigation functions enabling the user to maneuver through the VR media space, the VR media space comprising a virtual world of a plurality of media, the plurality of navigation functions enabling the user to maneuver in the VR media space such that one or more of the plurality of media is viewable, the plurality of media comprising a plurality of video streams, a plurality of advertisements, a plurality of avatars, and a plurality of user communications;

    enabling the user to select an object in the VR media space and link to a secondary interface, the secondary interface comprising a full screen view of a television channel, a video, a web page, a programming guide, and an interact programming guide;

    displaying at least one of a plurality of avatars to represent the user, said at least one plurality of avatars being implemented to be augmented by a reality insertion device providing a plurality of character information, the plurality of character information comprising a picture of the user, at least one picture from a digital camera, and at least one video from a video camera; and

    granting access to said VR media space based upon a dynamic variable, the dynamic variable being configured to change in value upon the occurrence of an event, the event comprising a debiting event and a crediting event, the debiting event comprising viewing a plurality of media, entering a particular domain, and linking to an external environment, the crediting event comprising viewing a plurality of advertisement media, executing a purchase of an element in said VR media space, linking to an external environment, and purchasing an increase in said dynamic variable.

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