Interactive dark ride
First Claim
1. An interactive amusement ride comprising two or more multi-passenger ride vehicles sized, configured and adapted to carry groups of ride participants along a defined ride path through two or more light-controlled rooms, at least one of said ride vehicles being configured with an on-board interactive effects console operable by one or more of said ride participants, said interactive ettects console being disposed on-board ot said at least one ride vehicle generally within operable communications range and/or within reaching range of said one or more ride participants while riding said at least one ride vehicle, and wherein said at least one ride vehicle further comprises two or more occupant seats for safely seating a corresponding number of ride participants, said two or more occupant seats being oriented relative to said at least one ride vehicle and to each other occupant seat such that ride participants riding on said at least one ride vehicle generally face inward of the ride vehicle generally facing one another, and wherein said interactive effects console in said at least one ride vehicle is configured and adapted to selectably produce at least one on-board vehicle effect or console effect in response to an operating input from either:
- (i) one or more of said ride participants riding said at least one ride vehicle, (ii) one or more ride participants riding in a different ride vehicle, and/or (iii) one or more bystanders observing said at least one ride vehicle and/or waiting in line to ride said interactive amusement ride.
5 Assignments
0 Petitions
Accused Products
Abstract
The invention provides an interactive dark ride configured and designed to stimulate the development of creative thinking and problem solving abilities and to encourage group cooperation and team work. A dark ride vehicle is also provided having inward-facing seating adapted to facilitate socializing and group gaming activities among ride participants during the ride sequence. Various interactive effects are provided along a defined ride path and/or along various associated ride cueing areas. The interactive effects are configured and arranged such that ride participants selectively actuate the various effects by successfully completing various requested tasks. Some or all of the interactive effects require the cooperation of multiple ride participants (either on the same vehicle, other vehicles and/or in adjacent queuing areas) in order to actuate the desired effect(s).
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Citations
31 Claims
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1. An interactive amusement ride comprising two or more multi-passenger ride vehicles sized, configured and adapted to carry groups of ride participants along a defined ride path through two or more light-controlled rooms, at least one of said ride vehicles being configured with an on-board interactive effects console operable by one or more of said ride participants, said interactive ettects console being disposed on-board ot said at least one ride vehicle generally within operable communications range and/or within reaching range of said one or more ride participants while riding said at least one ride vehicle, and wherein said at least one ride vehicle further comprises two or more occupant seats for safely seating a corresponding number of ride participants, said two or more occupant seats being oriented relative to said at least one ride vehicle and to each other occupant seat such that ride participants riding on said at least one ride vehicle generally face inward of the ride vehicle generally facing one another, and wherein said interactive effects console in said at least one ride vehicle is configured and adapted to selectably produce at least one on-board vehicle effect or console effect in response to an operating input from either:
- (i) one or more of said ride participants riding said at least one ride vehicle, (ii) one or more ride participants riding in a different ride vehicle, and/or (iii) one or more bystanders observing said at least one ride vehicle and/or waiting in line to ride said interactive amusement ride.
- View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. An interactive amusement ride comprising one or more ride vehicles sized, configured and adapted to carry one or more ride participants along a defined ride path through two or more rooms having various themed visual and special effects therein, at least one of said ride vehicles being configured with an on-board interactive effects interface including at least one wireless receiver and/or transceiver, said on-board interactive effects interface being disposed on-board of said at least one ride vehicle generally within operable communications range and/or within reach of said one or more ride participants while riding said at least one ride vehicle, and wherein said interactive effects interface is configured and adapted to selectably trigger or control at least one vehicle function or on-board effect in response to one or more wireless input devices operated by either:
- (i) one or more of said ride participants riding said at least one ride vehicle, (ii) one or more ride participants riding in a different ride vehicle, and/or (iii) one or more bystanders observing said at least one ride vehicle and/or waiting in line to ride said interactive amusement ride.
- View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A method for amusing one or more ride participants riding on an interactive dark ride, comprising the following steps:
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seating said ride participants in a movable ride vehicle in a generally inwardly facing circle so that each ride participant can see and communicate with each other ride participant;
directing said ride vehicle along a generally predetermined path of travel through one or more light-controlled rooms;
within each said light-controlled rooms presenting said ride participants with one or more visual, aural and/or other sensory effects selected to convey or elicit a particular desired ride theme or storyline;
within said ride vehicle simultaneously presenting said ride participants with one or more on-board visual, aural and/or other sensory effects selected to convey or elicit said desired theme or storyline; and
providing at least one ride participant-operated interactive effects interface and enabling said ride participants to play a game on-board of said ride vehicle and/or to selectively activate or control one or more of said on-board visual, aural or sensory effects using said ride participant-operated interactive effects interface. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25)
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- 26. An interactive amusement ride comprising one or more ride vehicles sized, configured and adapted to carry one or more ride participants along a defined ride path through an interactive dark ride experience including various themed visual, aural and/or other sensory effects, each vehicle and/or ride participant being equipped with one or more associated motion-activated wands adapted to wirelessly activate or control one or more of said visual, aural or sensory effects simply by waiving or moving said wand in a particular learned motion.
Specification