Same tile method
First Claim
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1. A graphics processing method, comprising the steps of:
- selectably saving entire two-dimensional tiles of data, from the output of a graphics computational unit, in a dedicated same-tile buffer; and
selectably making the contents of said same-tile buffer available for a data input to said graphics computational unit.
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Abstract
A tile-oriented graphics processing system in which an additional level of caching is provided locally, at the output of a patch-processing graphics computation block. This additional local storage buffers the current tile, so that repeated accesses to the same tile can avoid pipelining delays connected with access to the main cache. (Even an on-chip cache, in a large chip, can impose access delays which are significant in relation to the computation speeds involved.)
118 Citations
4 Claims
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1. A graphics processing method, comprising the steps of:
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selectably saving entire two-dimensional tiles of data, from the output of a graphics computational unit, in a dedicated same-tile buffer; and
selectably making the contents of said same-tile buffer available for a data input to said graphics computational unit. - View Dependent Claims (2)
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3. A graphics processing method, comprising the steps of:
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(a.) selectably merging data outputs from a graphics computational unit with data retrieved from a cache; and
(b.) selectably saving two-dimensional tiles of data, from the output of said graphics computational unit, in a dedicated same-tile buffer; and
(c.) selectably making the contents of said same-tile buffer available for a data input to said graphics computational unit. - View Dependent Claims (4)
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Specification