System and method for displaying simulated three dimensional buttons in a graphical user interface
First Claim
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1. An apparatus for simulating push button operation on the screen of a display device comprising:
- first means for displaying on the display a first oval and a second oval spaced below the first oval a first predetermined distance to simulate an undepressed three dimensional mechanical push button;
an input device for selecting the simulated push button; and
second means responsive to the input device for displaying on the display the first oval and the second oval spaced below the first oval a second predetermined distance shorter than the first distance to simulate a depressed three dimensional mechanical push button when a user input is received from the input device.
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Abstract
User input buttons are displayed as part of a graphical user interface by showing the buttons as multiple oval shapes and including shading and highlighting to indicate different states of the buttons. The buttons appear to the user as three dimensional simulated mechanical buttons because of the shape, shading, and temporal states used to represent them. States of the buttons include inactive, active, entered and pressed, each state having its own bitmap image to represent it on the computer display.
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Citations
14 Claims
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1. An apparatus for simulating push button operation on the screen of a display device comprising:
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first means for displaying on the display a first oval and a second oval spaced below the first oval a first predetermined distance to simulate an undepressed three dimensional mechanical push button;
an input device for selecting the simulated push button; and
second means responsive to the input device for displaying on the display the first oval and the second oval spaced below the first oval a second predetermined distance shorter than the first distance to simulate a depressed three dimensional mechanical push button when a user input is received from the input device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A computer-implemented method of displaying a simulated three dimensional mechanical push button on a display comprising the steps of:
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displaying on the display a first oval and a second oval spaced below the first oval a first predetermined distance to simulate an undepressed three dimensional mechanical push button;
selecting the simulated push button; and
displaying on the display the first oval and the second oval spaced below the first oval a second predetermined distance shorter than the first distance to simulate a depressed three dimensional mechanical push button when a user input is received from the input device. - View Dependent Claims (10, 11, 12, 13, 14)
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Specification