Rapid computer modeling of faces for animation
First Claim
Patent Images
1. A method for creating a 3D model of a face, comprising:
- capturing at least two 2D images of the face;
identifying locations of a plurality of distinct facial features in the two images;
identifying head regions of the images, based on the identified positions of the plurality of distinct facial features;
matching points of the head regions between the images;
estimating rotation and translation of the head regions based on the matched points in the images;
determining 3D positions of the matched points based on the estimated rotation and translation to create a 3D representation of the face; and
fitting a neutral face model to the 3D representation by applying deformation vectors to the neutral face model.
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Abstract
Described herein is a technique for creating a 3D face model using images obtained from an inexpensive camera associated with a general-purpose computer. Two still images of the user are captured, and two video sequences. The user is asked to identify five facial features, which are used to calculate a mask and to perform fitting operations. Based on a comparison of the still images, deformation vectors are applied to a neutral face model to create the 3D model. The video sequences are used to create a texture map. The process of creating the texture map references the previously obtained 3D model to determine poses of the sequential video images.
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Citations
10 Claims
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1. A method for creating a 3D model of a face, comprising:
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capturing at least two 2D images of the face;
identifying locations of a plurality of distinct facial features in the two images;
identifying head regions of the images, based on the identified positions of the plurality of distinct facial features;
matching points of the head regions between the images;
estimating rotation and translation of the head regions based on the matched points in the images;
determining 3D positions of the matched points based on the estimated rotation and translation to create a 3D representation of the face; and
fitting a neutral face model to the 3D representation by applying deformation vectors to the neutral face model. - View Dependent Claims (2, 3, 4, 5, 6)
capturing a succession of 2D images containing the head in a range of poses;
determining poses of the head by performing the following actions for each 2D image in succession;
matching points of the object in the 2D image with corresponding points of a previous 2D image whose pose is already known, wherein the matched points of the images have corresponding 3D positions in fitted neutral face model, the 3D positions being determined by the poses of the images;
calculating a pose for the 2D image that minimizes differences between projections of 3D positions of matched points of the previous image onto the given image and the corresponding matched points of the given image.
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6. A method as recited in claim 1, further comprising:
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capturing a succession of 2D images containing the head in a range of poses;
determining poses of the face in each of the 2D images by performing the following actions for each 2D image in succession;
matching points of the object in the 2D image with corresponding points of a previous 2D image whose pose is already known, wherein the matched points of the images have corresponding 3D positions in fitted neutral face model, the 3D positions being determined by the poses of the images;
calculating a pose for the face of the 2D image that minimizes differences between the projections of 3D positions of matched points of the previous image onto the given image and the corresponding matched points of the given image creating a texture map from the succession of 2D images in conjunction with the calculated poses of the 2D images.
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7. One or more computer-readable media containing a program that is executable by a computer to create a 3D model of a face, the program comprising the following actions:
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capturing at least two 2D images of the face;
identifying locations of a plurality of distinct facial features in the two images;
identifying head regions of the images, based on the identified positions of the plurality of distinct facial features;
matching points of the head regions between the images;
estimating rotation and translation of the head regions based on the matched points in the images;
determining 3D positions of the matched points based on the estimated rotation and translation to create a 3D representation of the face;
fitting a neutral face model to the 3D representation by applying deformation vectors to the neutral face model;
capturing a succession of 2D images containing the face in a range of poses;
determining poses of the face in each of the 2D images by performing the following actions for each 2D image in succession;
matching points of the object in the 2D image with corresponding points of a previous 2D image whose pose is already known, wherein the matched points of the images have corresponding 3D positions in fitted neutral face model, the 3D positions being determined by the poses of the images;
calculating a pose for the face of the 2D image that minimizes differences between the projections of 3D positions of matched points of the previous image onto the given image and the corresponding matched points of the given image; and
creating a texture map from the succession of 2D images in conjunction with the calculated poses of the 2D images. - View Dependent Claims (8, 9, 10)
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Specification