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Depth based blending for 3D graphics systems

  • US 6,809,730 B2
  • Filed: 02/14/2003
  • Issued: 10/26/2004
  • Est. Priority Date: 09/17/1999
  • Status: Expired due to Term
First Claim
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1. An apparatus for shading a three-dimensional computer graphic image comprising:

  • a) means for supplying data defining objects to be inserted into the image for each pixel in the image, the data including depth data relating to the object;

    b) means for storing depth data for objects already inserted into the image for each pixel in the image;

    c) means for comparing the depth data for an object to be inserted with currently stored depth data for a pixel, at each pixel covered by the object to be inserted into the image;

    d) means for selecting a depth operation to be applied to the depth data for the object and the stored depth data in dependence on the result of the comparison;

    e) means for applying the selected depth operation to the depth data for the object and to the stored depth data;

    f) means for selecting a blending value, for each pixel for combining the object with the image, in dependence on the result of the comparison between the depth data for the object and the stored depth data for the pixel;

    g) means for combining the selected blending value with a blending value for the object to be inserted into the image for each pixel to produce a combined blending value; and

    h) means for combining the object with the image in proportions dependent upon the combined blending value for each pixel.

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