eTroops infrared shooting game
First Claim
1. An electronic toy gun for a toy shooting game, the toy gun comprising:
- an infrared beam emitter configured to emit an encoded infrared beam;
a trigger configured to activate a state of emission of the infrared beam by the infrared beam emitter so as to indicate that a weapon is being fired;
a game data input device configured to receive game data input from a user; and
an internal processor configured to receive the game data input from the game data input device and to cause the infrared beam emitter to emit an infrared beam that is coded with one of a plurality of codes based on the game data input;
wherein the game data input corresponds to characteristics of one of a plurality of user-selectable game characters, each of the game characters having differing predetermined characteristics including one or more of the game character'"'"'s weapons, armor rating, weapon speed rating, vulnerability, weapon beam range, and a weapon beam width, and wherein the infrared beam is encoded according to the characteristics of the one of the plurality of game characters so that an opponent can detect the characteristics of the game character;
whereby the infrared beam is encoded differently for different user-selectable same characters.
0 Assignments
0 Petitions
Accused Products
Abstract
An electronic toy gun for a toy shooting game includes an infrared beam emitter, a trigger, a game data input device, and an internal processor. The infrared beam emitter is configured to emit an encoded infrared beam. The trigger is configured to activate a state of emission of the infrared beam by the infrared beam emitter so as to indicate that a weapon is being fired. The game data input device is configured to receive game data input from a user. The internal processor is configured to receive the game data input from the game data input device and to cause the infrared beam emitter to emit an infrared beam that is coded with one of a plurality of codes based on the game data input.
64 Citations
14 Claims
-
1. An electronic toy gun for a toy shooting game, the toy gun comprising:
-
an infrared beam emitter configured to emit an encoded infrared beam;
a trigger configured to activate a state of emission of the infrared beam by the infrared beam emitter so as to indicate that a weapon is being fired;
a game data input device configured to receive game data input from a user; and
an internal processor configured to receive the game data input from the game data input device and to cause the infrared beam emitter to emit an infrared beam that is coded with one of a plurality of codes based on the game data input;
wherein the game data input corresponds to characteristics of one of a plurality of user-selectable game characters, each of the game characters having differing predetermined characteristics including one or more of the game character'"'"'s weapons, armor rating, weapon speed rating, vulnerability, weapon beam range, and a weapon beam width, and wherein the infrared beam is encoded according to the characteristics of the one of the plurality of game characters so that an opponent can detect the characteristics of the game character;
whereby the infrared beam is encoded differently for different user-selectable same characters. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
wherein the internal processor is further configured to calculate the measure of the player'"'"'s game condition. -
6. The electronic toy gun of claim 5 wherein the feedback device comprises a display configured to display one or more of damage to a player, hits to a player, energy remaining, distance between a player and an opponent, characteristics of an opponent'"'"'s weapon, a depiction of a character associated with the toy gun, and special/defensive weapon usage remaining.
-
7. The electronic toy gun of claim 6 wherein the display is a liquid crystal display.
-
8. The electronic toy gun of claim 5 wherein the feedback device comprises an audio device configured to provide one or more of damage to a player, hits to a player, energy remaining, distance between a player and an opponent, characteristics of an opponent'"'"'s weapon, a character associated with the toy gun, and special/defensive weapon usage remaining.
-
9. The electronic toy gun of claim 1 wherein the game data input device comprises a card reader.
-
10. The electronic toy gun of claim 9 wherein the card reader is configured to read a card that includes game data.
-
-
11. An electronic toy gun for a toy shooting game, the toy gun comprising:
-
an infrared beam emitter configured to emit an infrared beam;
a trigger configured to activate a state of emission of the infrared beam by the infrared beam emitter so as to indicate that a weapon is being fired;
a beam detector configured to detect an infrared beam emitted by another electronic toy gun; and
an internal processor configured to receive a signal from the beam detector and to categorize the infrared beam detected by the beam detector within one of a plurality of strength categories;
wherein the infrared beam emitter is configured to emit the infrared beam successively at each of a plurality of differing strengths and to encode the infrared beam differently at each of the differing strengths;
wherein the beam detector is configured to detect the infrared beam emitted by the other toy gun at each of the plurality of differing strengths and to detect differing encodings of the infrared beam emitted by the other toy gun at each of the differing strengths; and
wherein the processor is configured to categorize the infrared beam detected by the beam detector within one of a plurality of strength categories by determining whether the infrared beam detected by the beam detector is above a minimum threshold when encoded according to each of the differing encodings;
whereby the infrared beam is categorized within the plurality of strength categories as a function of relative position of the infrared beam emitter and the beam detector. - View Dependent Claims (12, 13, 14)
-
Specification