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Dynamic tournament gaming method and system

  • US 6,817,948 B2
  • Filed: 01/15/2003
  • Issued: 11/16/2004
  • Est. Priority Date: 06/28/1996
  • Status: Expired due to Term
First Claim
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1. A method of conducting a gaming tournament in which a plurality of players participate concurrently in play on individual gaming terminals, the method comprising the steps of:

  • connecting a plurality of gaming terminals together to form a network of gaming terminals, wherein each gaming terminal is operative to execute a game of chance having equivalent win probability characteristics and each terminal is operative to receive and transmit the data required to control the play and report the results;

    determining which of the plurality of networked gaming terminals are enabled to participate in the gaming tournament;

    broadcast a message to the gaming terminals that the tournament will begin;

    determining that a predetermined start time for the tournament has been reached and that there are not at least a predetermined number of participating terminals;

    designating a number of unattended terminals to participate in the tournament so that the predetermined number of participating terminals is met;

    simultaneously starting tournament play at each of the participating terminals, including any unattended terminals;

    once started, permitting the players to concurrently and continuously play the game one or more times at each of the participating gaming terminals;

    once started, displaying on each of the gaming terminals a standing of the accumulated score of the player during the same time interval in view of the other participating terminals;

    simultaneously ending tournament play at each of the participating terminals, the players at each of the participating terminals having concurrently and continuously played the game over the same time interval;

    collecting from each of the gaming terminals the accumulated score during the same time interval to determine the highest score;

    displaying on each of the gaming terminals an ending standing of the accumulated score during the same time interval in view of the other participating terminals; and

    identifying the terminal whose player accumulated the highest score.

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