Game system and game program
First Claim
1. A game system in which a 3-D game screen for displaying a state of a 3-D game space viewed from a predetermined viewpoint and a 2-D map screen for displaying at least part of a 2-D field map representing a plan view of the 3-D game space viewed from top are displayed, the game system comprising:
- a 2-D map screen display control section for displaying a 2-D map screen including a first cursor for indicating an arbitrary location on the 2-D field map;
a cursor operating section operable by a player for moving the first cursor;
a first cursor movement control section for moving the first cursor on the 2-D field map in accordance with an operation of the cursor operating section;
a 3-D game screen display control section for displaying the 3-D game space including a second cursor for indicating a location in the 3-D game space corresponding to the location indicated by the first cursor on the 2-D field map; and
a second cursor movement control section for moving the second cursor in the 3-D game space in relation to the movement of the first cursor on the 2-D field map.
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Accused Products
Abstract
The present invention is directed to a game system that displays a 3-D game screen and a 2-D map screen for representing a 3-D game space. The present game system includes a 2-D map screen display control section, a cursor operating section, a first cursor movement control section, a 3-D game screen display control section, and a second cursor movement control section. The 2-D map screen display control section is to display the 2-D map screen including a first cursor. The cursor operating section is operated by a player. In accordance with an operation of the cursor operating section, the first cursor movement control section moves the first cursor on a 2-D field map. The 3-D game screen display control section is to display the 3-D game screen including a second cursor. The second cursor movement control section moves the second cursor in the 3-D game space in relation to a movement of the first cursor on the 2-D field map.
148 Citations
22 Claims
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1. A game system in which a 3-D game screen for displaying a state of a 3-D game space viewed from a predetermined viewpoint and a 2-D map screen for displaying at least part of a 2-D field map representing a plan view of the 3-D game space viewed from top are displayed, the game system comprising:
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a 2-D map screen display control section for displaying a 2-D map screen including a first cursor for indicating an arbitrary location on the 2-D field map;
a cursor operating section operable by a player for moving the first cursor;
a first cursor movement control section for moving the first cursor on the 2-D field map in accordance with an operation of the cursor operating section;
a 3-D game screen display control section for displaying the 3-D game space including a second cursor for indicating a location in the 3-D game space corresponding to the location indicated by the first cursor on the 2-D field map; and
a second cursor movement control section for moving the second cursor in the 3-D game space in relation to the movement of the first cursor on the 2-D field map. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
a hint data storage section for storing hint data serving as a hint for proceeding a game in the 3-D game space, the hint data being related to a location on the 2-D field map;
a location designating section operable by the player for designating a desired location on the 2-D field map by using the first cursor; and
a hint display control section for reading the hint data related to the location designated by the location designating section from the hint data storage section, and displaying a hint based on the hint data.
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3. The game system according to claim 2, wherein
when no hint data related to the location designated by the location designating section is found, the hint display control section displays a hint based on hint data related to a location within a predetermined range from the designated location. -
4. The game system according to claim 1, further comprising:
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a command display control section for making a specific phenomenon command displayed on the 2-D map screen, the specific phenomenon command for causing a specific phenomenon to occur in the 3-D game space;
a command selecting section operable by the player for selecting the displayed specific phenomenon command; and
a specific phenomenon causing section for causing, in relation to the second cursor in the 3-D game space, the specific phenomenon corresponding to the specific phenomenon command selected by the command selecting section to occur.
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5. The game system according to claim 4, wherein
the specific phenomenon causing section causes, as the specific phenomenon, an explosion to occur at the location indicated by the second cursor. -
6. The game system according to claim 4, wherein
the specific phenomenon causing section causes, as the specific phenomenon, a line of vision from the viewpoint to be turned to a direction of the second cursor. -
7. The game system according to claim 4, wherein
the specific phenomenon causing section causes, as the specific phenomenon, a player character operable by the player to be turned to a direction of the second cursor. -
8. The game system according to claim 1, further comprising:
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a first display section; and
a second display section provided separately from the first display section, wherein the 3-D game screen display control section makes the 3-D game space displayed on the first display section, and the 2-D map screen display control section makes the 2-D map screen displayed on the second display section.
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9. The game system according to claim 1, further comprising:
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a player character operating section operable by the player for operating a player character appearing in the 3-D game space; and
a player character action control section for controlling an action of the player character in the 3-D game space in accordance with an operation of the player character operating section, wherein the cursor operating section and the player character operating section are separately provided on different controllers so as to be operable by different players.
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10. A game system having a video game machine that causes a 3-D game space to be displayed on a home television receiver and a hand-held game machine communicably connected to the video game machine,
the hand-held game machine comprising: -
a 2-D map image display control section for making a display device incorporated in the hand-held game machine display at least part of a 2-D field map representing a plan view of the 3-D game space viewed from top and having a first cursor superposed thereon for indicating an arbitrary location on the 2-D field map;
a cursor operating section operable by a player for moving the first cursor; and
a transmitting section for transmitting operation information indicating an operation of the cursor operating section to the video game machine, and the video game machine comprising;
a 3-D game screen display section for making the home television receiver display a state of the 3-D game space viewed from a predetermined viewpoint and a second cursor for indicating a location in the 3-D game space corresponding to the location indicated by the first cursor on the 2-D field map;
a receiving section for receiving the operation information from the hand-held game machine; and
a second cursor movement control section for moving, based on the operation information received by the receiving section, the second cursor in the 3-D game space in relation to a movement of the first cursor on the 2-D field map. - View Dependent Claims (11, 12, 13)
the hand-held game machine further includes: a hint data storage section for storing hint data serving as a hint for proceeding a game provided in the 3-D game space, the hint data being related to a plurality of locations on the 2-D field map;
a location designating section operable by the player for designating a desired location on the 2-D field map by using the first cursor; and
a hint display control section for reading the hint data related to the location designated by the location designating section from the hint data storage section, and displaying a hint based on the hint data.
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12. The game system according to claim 11, wherein
when no hint data related to the location designated by the location designating section is found, the hint display control section displays, on the 2-D map screen, a hint based on hint data related to a location within a predetermined range from the designated location. -
13. The game system according to claim 10, wherein
the hand-held game machine further includes: -
a command display control section for making a specific phenomenon command displayed on the 2-D map screen, the specific phenomenon command for causing a specific phenomenon to occur in the 3-D game space; and
a command selecting section operable by the player for selecting the displayed specific phenomenon command, and the video game machine further includes a specific phenomenon causing section for causing the specific phenomenon corresponding to the specific phenomenon command selected by the command selecting section to occur at a location of the second cursor in the 3-D game space.
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14. A recording medium having a game program recorded thereon, the game program executable by a computer of a game system in which a 3-D game screen for displaying a state of a 3-D game space viewed from a predetermined viewpoint and a 2-D map screen for displaying at least part of a 2-D field map representing a plan view of the 3-D game space viewed from top are displayed, the game program causing the computer to execute the steps of:
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displaying, on the 2-D map screen, a first cursor for indicating an arbitrary location on the 2-D field map;
moving the first cursor on the 2-D field map in accordance with an operation by a player;
displaying, on the 3-D game screen, a second cursor for indicating a location in the 3-D game space corresponding to a location indicated by the first cursor on the 2-D field map; and
moving the second cursor in the 3-D game space in relation to a movement of the first cursor on the 2-D field map. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22)
the game program includes hint data serving as a hint for proceeding a game provided in the 3-D game space, the hint data being related to a plurality of locations on the 2-D field map, and the game program further causes the computer to execute the steps of: making the player designate a desired location on the 2-D field map by using the first cursor; and
displaying a hint based on the hint data related to the designated location.
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16. The recording medium according to claim 15, wherein
in the hint displaying step, when no hint data related to the location designated by the first cursor is found, a hint based on hint data related to a location within a predetermined range from the designated location is displayed. -
17. The recording medium according to claim 14, wherein
the game program further causes the computer to execute the steps of: -
displaying, on the 2-D map screen, a specific phenomenon command for causing a specific phenomenon to occur in the 3-D game space; and
causing the specific phenomenon corresponding to the specific phenomenon command when selected by the player to occur at a location of the second cursor in 3-D game space.
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18. The recording medium according to claim 17, wherein
in the specific phenomenon causing step, an explosion is caused to occur as the specific phenomenon at the location of the second cursor. -
19. The recording medium according to claim 17, wherein
in the specific phenomenon causing step, as the specific phenomenon, a line of view from the viewpoint is turned to a direction of the second cursor. -
20. The recording medium according to claim 17, wherein
in the specific phenomenon causing step, as the specific phenomenon, a player character operable by the player is turned to a direction of the second cursor. -
21. The recording medium according to claim 14, wherein
the game system includes a video game machine that makes the 3-D game space displayed on a home television receiver, and a hand-held game machine communicably connected to the video game machine, and the game program is executed by a computer of the video game machine and a computer of the hand-held game machine to make the 3-D game screen displayed on the home television receiver and to make the 2-D map screen displayed on a display device incorporated in the hand-held game machine. -
22. The recording medium according to claim 14, wherein
the game program further causes the computer to execute a step of controlling an action of a player character appearing in the 3-D game space, and in the first cursor moving step and the player character action controlling step, operation instructions from different controllers are accepted so as to allow operations by different players.
Specification