Game machine, game route selection method, and information storage medium
First Claim
1. A game machine, wherein a plurality of performance positions in a three-dimensional space where a game performance corresponding to a player'"'"'s operation instruction is performed, and a plurality of moving routes interconnecting the plurality of performance positions are set, and the game machine comprising:
- movement processing unit for moving a viewpoint corresponding to the player along said moving routes;
selection image display unit for displaying predetermined option images corresponding to the moving routes where the viewpoint can next move, in the performance positions; and
a pointing device for selecting any one of said option images displayed by said selection image display unit, a game directing unit for performing shooting calculation for battling with a virtual enemy with using said pointing device in said performance positions, wherein said selection image display unit displays said option images under a condition of not being attacked from said virtual enemy.
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Accused Products
Abstract
There are disclosed a game machine, game route selection method and information storage medium that in case where a plurality of performance positions in a three-dimensional space where a game performance corresponding to a player'"'"'s operation instruction is performed, and a plurality of moving routes interconnecting the plurality of performance positions are set, the game machine displays predetermined option images for selecting the moving routes where the viewpoint can next move in the performance positions, and allows any one of these option images to be selected by a pointing device.
142 Citations
6 Claims
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1. A game machine, wherein a plurality of performance positions in a three-dimensional space where a game performance corresponding to a player'"'"'s operation instruction is performed, and a plurality of moving routes interconnecting the plurality of performance positions are set, and the game machine comprising:
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movement processing unit for moving a viewpoint corresponding to the player along said moving routes;
selection image display unit for displaying predetermined option images corresponding to the moving routes where the viewpoint can next move, in the performance positions; and
a pointing device for selecting any one of said option images displayed by said selection image display unit, a game directing unit for performing shooting calculation for battling with a virtual enemy with using said pointing device in said performance positions, wherein said selection image display unit displays said option images under a condition of not being attacked from said virtual enemy. - View Dependent Claims (2)
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3. A game machine, wherein a plurality of performance positions in a three-dimensional space where a game performance corresponding to a player'"'"'s operation instruction is performed, and a plurality of moving routes interconnecting the plurality of performance positions are set, and the game machine comprising:
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movement processing unit for moving a viewpoint corresponding to the player along said moving routes;
selection image display unit for displaying predetermined option images corresponding to the moving routes where the viewpoint can next move, in the performance positions; and
a pointing device for selecting any one of said option images displayed by said selection image display unit, wherein said option image displays distinguish a degree of difficulty in the next performance position that is a movement destination, a game directing unit for performing shooting calculation for battling with a virtual enemy with using said pointing device in said performance positions, wherein said selection image display unit displays said option images under a condition of not being attacked from said virtual enemy. - View Dependent Claims (4)
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5. A game machine, wherein a plurality of performance positions in a three-dimensional space where a game performance corresponding to a player'"'"'s operation instruction is performed, and a plurality of moving routes interconnecting the plurality of performance positions are set, and the game machine comprising:
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movement processing unit for moving a viewpoint corresponding to the player along said moving routes;
selection image display unit for displaying predetermined option images corresponding to the moving routes where the viewpoint can next move, in the performance positions; and
a pointing device for selecting any one of said option images displayed by said selection image display unit, wherein said option image is displayed at a position suggesting a movable direction on a display, a game directing unit for performing shooting calculation for battling with a virtual enemy with using said pointing device in said performance positions, wherein said selection image display unit displays said option images under a condition of not being attacked from said virtual enemy. - View Dependent Claims (6)
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Specification