Interactive keno gaming system and method
First Claim
1. A method of playing an interactive game that comprises,receiving from a player at least one player selected symbol during game session;
- receiving from said player at least one player credit for each chargeable action performed during said game session;
performing a plurality of chargeable actions wherein each chargeable action includes having said interactive game pick at least one game selected symbol from a set of game symbols and charging said player said at least one player credit;
providing a dynamic paytable that awards a prize when said at least one player selected symbol matches said at least one game selected symbol;
modifying said dynamic paytable after performing each chargeable action; and
permitting said player to terminate said game session so that said player'"'"'s skill in considering said dynamic paytable affects said game session outcome.
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Accused Products
Abstract
The present invention includes an interactive keno game method that comprises receiving at least one player selected symbol from a player during a game session. The at least one player selected symbol is drawn from a set of game symbols. The method then proceeds to receive a condition from the player that identifies the player credits applied for each chargeable action. The condition describes the number of credits that are to be played during each chargeable action. Each chargeable action includes the picking of at least one game selected symbol from the set of game symbols. During a game session the chargeable actions are performed more than once. Additionally, if there is a match between the at least one game selected symbol and the at least one player selected symbol the game session is paused. Furthermore, a prize may be awarded to the player when the at least one player selected symbol matches the at least one game selected symbol. During the game session, the player is provided with various opportunities to terminate the game session wherein the game session outcome is achieved at least in part by the player'"'"'s skill. Additionally, the interactive keno game may be terminated because the game rules require ending the game session or the player has insufficient credits to continue the game session.
131 Citations
40 Claims
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1. A method of playing an interactive game that comprises,
receiving from a player at least one player selected symbol during game session; -
receiving from said player at least one player credit for each chargeable action performed during said game session;
performing a plurality of chargeable actions wherein each chargeable action includes having said interactive game pick at least one game selected symbol from a set of game symbols and charging said player said at least one player credit;
providing a dynamic paytable that awards a prize when said at least one player selected symbol matches said at least one game selected symbol;
modifying said dynamic paytable after performing each chargeable action; and
permitting said player to terminate said game session so that said player'"'"'s skill in considering said dynamic paytable affects said game session outcome. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method for operating an interactive keno gaming device, comprising:
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receiving from a player at least one player selected symbol during a game session;
receiving from said player at least one player credit for each chargeable action performed during said game session;
performing a plurality of chargeable actions wherein each chargeable action includes having said interactive game pick at least one game selected symbol from said set of game symbols and charging said player said at least one player credit;
providing a dynamic paytable that awards a prize when said at least one player selected symbol matches said at least one game selected symbol;
modifying said dynamic paytable after performing each chargeable action; and
permitting said player to terminate said game session after each chargeable action is performed. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27)
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28. An interactive gaming system comprising,
a display configured to display an interactive game; -
a player interface configured to permit said player to interact with said interactive game by having said player select one or more player selected symbols from a set of game symbols;
a first meter that identifies the number of credits charged for each chargeable action wherein each chargeable action includes having said interactive game pick at least one game selected symbol from said set of game symbols and charging said player at least one player credit;
a dynamic paytable that awards a prize when said at least one player selected symbol matches said at least one game selected symbol, said dynamic paytable configured to be modified after each chargeable action; and
a button that permits said player to terminate said game sessions, said player'"'"'s decision to terminate said game session depends in part on said player'"'"'s skill in analyzing said dynamic paytable. - View Dependent Claims (29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40)
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Specification