Social dilemma software for evaluating online interactive societies
First Claim
1. In a computer-readable medium, software objects of a social dilemma virtual world environment for evaluating an interactive online society of plural participants, the software objects comprising:
- one or more social dilemma exercise objects that, when executed on a computer, implement a social dilemma exercise between the participants and logs social factors and interface factors that can be evaluated to determine a level of success of the social dilemma exercise; and
one or more computer-based communication objects that, when executed on a computer, selectively provide computer-based communication between participants in the social dilemma exercise.
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Abstract
Social dilemma virtual world environment (VWE) software facilitates creation and usage of social dilemma tests or exercises for measuring and analyzing online interactive societies. An online interactive society arises whenever two or more people interact through a computer-based communication medium, which may include text or written communication, audio communication, still or motion video communication, or any combination of these communication formats. The social dilemma VWE software and the methodology of the present invention are capable of distinguishing the levels of cooperation and trust that are created by various interface and social factors within online interactive societies. Evaluating with social dilemma VWE software the effects of such social and interface factors on the degree of online cooperation allows such factors to be incorporated into the design and functionality of online interactive societies.
35 Citations
20 Claims
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1. In a computer-readable medium, software objects of a social dilemma virtual world environment for evaluating an interactive online society of plural participants, the software objects comprising:
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one or more social dilemma exercise objects that, when executed on a computer, implement a social dilemma exercise between the participants and logs social factors and interface factors that can be evaluated to determine a level of success of the social dilemma exercise; and
one or more computer-based communication objects that, when executed on a computer, selectively provide computer-based communication between participants in the social dilemma exercise. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method of evaluating online interactive communications, comprising:
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selecting a first set of social factors and interface factors in a distributed social dilemma exercise;
selecting a second set of social factors and interface factors in the social distributed social dilemma exercise, at least one of the factors in the first and second sets being different;
conducting for plural participants at east one social dilemma exercise utilizing the first and second set of factors; and
logging results of the social dilemma exercise so that the effect of the existence of the different factors can be evaluated. - View Dependent Claims (9, 10, 11, 12, 13)
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14. An online interactive communications evaluation system, comprising:
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one or more social factor objects stored on one or more computer-readable media that, when executed, provide social factors of an online social dilemma exercise to multiple participants;
one or more interface factor objects stored on one or more computer-readable media that, when executed, provide interface factors of the online social dilemma exercise to multiple participants;
means for providing communication between the online participants;
means for monitoring inter-participant communications; and
an evaluation object configured to correlate results of the social dilemma exercise with the inter-participant communication. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification