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Game system and computer readable storage medium storing game program

  • US 6,831,656 B2
  • Filed: 03/23/2001
  • Issued: 12/14/2004
  • Est. Priority Date: 03/24/2000
  • Status: Expired due to Fees
First Claim
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1. A game system in which a game field is configured in a virtual three-dimensional space and a display image of said game field visible from a predetermined viewpoint is formed to thereby be displayed as a game picture, comprising:

  • a texture storing device for storing in advance a texture rendering a pattern thereon to be recognized by observing a recess portion from a front side thereof;

    a mapping surface setting device for setting a mapping surface of the texture in the game field;

    a texture processing device for determining an area to be treated as a dead space in the texture depending on an oblique angle of the mapping surface observed from the viewpoint, defining an extraction position to extract a part from the texture depending on the oblique angle so as to eliminate the area to be treated as the dead space from the texture, extracting the part from the texture readout from the texture storing device in accordance with the extraction position, and processing the extracted part so as to be expanded along one linear direction such that said extracted part is stretched to an original size of the texture in the one linear direction;

    a mask pattern disposal device for disposing a mask pattern set on the texture after processed to accord with a circumferential configuration of the recess portion of the texture before processed; and

    a texture mapping device for modifying an area of the processed texture matching with the mask pattern so as to change a shape of the recess portion to be visible depending on the oblique angle of the mapping surface observed from the viewpoint, and mapping the area to the mapping surface.

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