Racing game and method of playing thereof
First Claim
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1. A method of playing a racing game, said method comprising the steps of:
- a. obtaining a plurality of cards and a racing course display having a plurality of lanes and a plurality of play defining spaces defined thereon;
b. selecting a racer for at least one player, wherein said at least one player is a first player and a first competitor;
c. selecting a first lane from said plurality of lanes and a starting position for the at least one player, d. advancing said at least one player racer a number of said play defining spaces;
e. following said directive of said play defining space;
f. moving said at least one player racer from said play defining space of said first lane of said plurality of lanes to a first adjacent play defining space in a first adjacent lane when said play defining space of said first lane directs a motion of said at least one player racer;
g. following a directive of at least one card of said plurality of cards, if said play defining space directs said at least one player racer to select a card;
h. moving said first player racer to a predetermined adjacent lane of said plurality of lanes if said first player racer is positioned in a same lane of said plurality of lanes as said first competitor racer, and if the first player is directed to advance a number of said spaces that exceeds said number of said spaces between said first competitor racer and said first player racer; and
i. repeating Steps “
d-h”
for said at least one player racer until at least one lap of said racecourse is completed.
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Abstract
The present invention relates generally to games, and more specifically to an apparatus and method for a racing game wherein a player attempts to complete a target number of laps and/or to accumulate a winning point value, and wherein general play and outcome are governed by events having substantially pre-determined odds of outcome, including movement directed by essentially random number generation leading to direct and indirect action commands and controls via track position and cards and resulting player interaction.
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Citations
17 Claims
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1. A method of playing a racing game, said method comprising the steps of:
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a. obtaining a plurality of cards and a racing course display having a plurality of lanes and a plurality of play defining spaces defined thereon;
b. selecting a racer for at least one player, wherein said at least one player is a first player and a first competitor;
c. selecting a first lane from said plurality of lanes and a starting position for the at least one player, d. advancing said at least one player racer a number of said play defining spaces;
e. following said directive of said play defining space;
f. moving said at least one player racer from said play defining space of said first lane of said plurality of lanes to a first adjacent play defining space in a first adjacent lane when said play defining space of said first lane directs a motion of said at least one player racer;
g. following a directive of at least one card of said plurality of cards, if said play defining space directs said at least one player racer to select a card;
h. moving said first player racer to a predetermined adjacent lane of said plurality of lanes if said first player racer is positioned in a same lane of said plurality of lanes as said first competitor racer, and if the first player is directed to advance a number of said spaces that exceeds said number of said spaces between said first competitor racer and said first player racer; and
i. repeating Steps “
d-h”
for said at least one player racer until at least one lap of said racecourse is completed.- View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
i. providing said at least one player racer at least one award upon completion of at least one lap of said race course.
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3. The method of playing a racing game of claim 2, wherein said at least one award is a flag.
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4. The method of playing a racing game of claim 2, wherein said at least one award is a flag and at least one point score.
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5. The method of playing a racing game of claim 4, wherein Steps “
- d-h”
are repeated and said point score is accumulated.
- d-h”
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6. The method of playing a racing game of claim 1, wherein said at least one player is a first player and a first competitor.
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7. The method of playing a racing game of claim 6, wherein if said first player racer is positioned in a same lane of said plurality of lanes as said first competitor racer, and if the first player is directed to advance a number of said spaces that exceeds said number of said spaces between said first competitor racer and said first player racer, said first player racer moves to said adjacent lane of said plurality of lanes.
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8. The method of playing a racing game of claim 1, wherein said first competitor is at least one electronically simulated opponent racer.
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9. The method of playing a racing game of claim 8, wherein at least one opportunity for player wagering is included.
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10. The method of playing a racing game of claim 9, further comprising the steps of:
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j. entering said at least one player racer into a bonus game;
k. awarding a bonus payout based on an outcome of said bonus game.
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11. The method of playing a racing game of claim 10, wherein said bonus game has a different format than said racing game.
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12. The method of playing a racing game of claim 1, wherein race outcome is determined by a single race having at least one lap.
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13. The method of playing a racing game of claim 1, wherein race outcome is determined by a plurality of races, each said race having at least one lap, wherein said at least one player racer can accumulate points upon conclusion of each said at least one lap of each said race of said plurality of races.
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14. The method of playing a racing game of claim 1, wherein if said first player racer is directed to move to said play-defining space occupied by said first competitor racer, said first player racer bumps said first competitor racer, thereby forcing said first competitor racer to move into a predetermined lane.
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15. The method of playing a racing game of claim 14, wherein if said first player racer is positioned in an inside lane of said plurality of lanes of said racing course or if said first player racer is in an outside lane of said plurality of lanes of said racing course, said first competitor racer advances one said play directing space.
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16. The method of playing a racing game of claim 14, wherein if said first player racer is positioned in a lane between an inside lane and an outside lane of said plurality of lanes of said racing course, said first competitor racer moves to an adjacent lane per the directional source of said first player racer.
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17. The method of playing a racing game of claim 1, wherein said moving of said at least one player racer from said play defining space of said first lane of said plurality of lanes to a first adjacent play defining space in a first adjacent lane when said play defining space of said first lane directs a motion of said at least one player racer results in at least one diagonal movement of said at least one player racer.
Specification