Internet bingo game method and system capable of promoting perception and studying ability
First Claim
1. An Internet bingo game method having an effect of enhancing a perception ability and a learning ability, the Internet bingo game method comprising the steps of:
- making a bingo data set with N2 selected learning subject bingo data materials in order to fill an N×
N bingo board in which N is an integer equal to or more than three, from a number of learning subject databases when at least one user connects from each participant terminal to a system server and applies for participating in a game;
aligning the N2 bingo data materials in the data set at random to thereby produce respectively different data sets by as many as the number of game participants;
transmitting the respectively different bingo data set from the system server to each participant terminal so as to fill a bingo board of each participant terminal;
converting the N2 bingo data materials into multimedia data and providing the multimedia data randomly and sequentially to each participant terminal as playing card data; and
selecting a corresponding block of the bingo board corresponding to a corresponding playing card whenever the participant terminal receives the playing card, to thereby make a participant who forms a predetermined bingo goal pattern in the earliest announce a bingo, wherein problems enhancing a perception and learning ability are provided to the playing card data provided from the server to the participant terminal, as multimedia data, and the bingo data materials for the bingo board are provided as answers with respect to the problems.
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Abstract
If a person who opens Internet bingo game selects subjects, data pool is formed of many bingo data materials in a subject database, and N2 bingo data materials are selected from data pool to fill an N×N bingo board, to thereby produce a data set. Then, using bingo data materials in data set, different data sets are produced by the number of users. When users apply for taking part in bingo game, data set is transmitted to fill a bingo board of each user terminal. Then, if N2 bingo data materials are converted into multimedia data and multimedia data is randomly and subsequently provided to each user as playing card data, user clicks a corresponding block of the bingo board corresponding to corresponding playing card whenever users receive playing cards. If user who forms a preset bingo goal in the earliest announces a bingo, game terminates. If problems are provided to playing card data and bingo data materials in bingo board are provided as answers to problems, perception and learning ability to each subject can be promoted through game.
15 Citations
14 Claims
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1. An Internet bingo game method having an effect of enhancing a perception ability and a learning ability, the Internet bingo game method comprising the steps of:
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making a bingo data set with N2 selected learning subject bingo data materials in order to fill an N×
N bingo board in which N is an integer equal to or more than three, from a number of learning subject databases when at least one user connects from each participant terminal to a system server and applies for participating in a game;
aligning the N2 bingo data materials in the data set at random to thereby produce respectively different data sets by as many as the number of game participants;
transmitting the respectively different bingo data set from the system server to each participant terminal so as to fill a bingo board of each participant terminal;
converting the N2 bingo data materials into multimedia data and providing the multimedia data randomly and sequentially to each participant terminal as playing card data; and
selecting a corresponding block of the bingo board corresponding to a corresponding playing card whenever the participant terminal receives the playing card, to thereby make a participant who forms a predetermined bingo goal pattern in the earliest announce a bingo, wherein problems enhancing a perception and learning ability are provided to the playing card data provided from the server to the participant terminal, as multimedia data, and the bingo data materials for the bingo board are provided as answers with respect to the problems. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 14)
selecting one or more subjects among a number of subjects at the configuration setting time of the participant;
forming a data pool having a number of bingo data materials included in the respective subject databases according to the selected subject and playing a role of answers with respect to problems; and
selecting N2 bingo data materials to fill the bingo board from the dat pool to thereby make a data set.
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5. The Internet bingo game method of claim 1, further comprising the steps of:
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continuing to play the same bingo game in succession to the primary bingo annunciation; and
accumulating and calculating a winning point of the participant in the case that the same participant announces the secondary bingo, in the result of playing a game in succession to the primary bingo annunciation.
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6. The Internet bingo game method of claim 1, wherein respectively different bingo board data materials corresponding to the number of applicants are transmitted to one of said terminals, when one or more users apply for participating a bingo game using a single terminal, respectively.
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7. The Internet bingo game method of claim 1, further comprising the steps of converting the bingo board and playing card selected by the user into a into a separate form of print files and transmitting the same to the user.
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8. The Internet bingo game method of claim 1, wherein said participant re-aligns the bingo board filled with the received data set.
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9. The Internet bingo game method of claim 1, wherein virtual participants are automatically created by as many as the remaining shortage persons, in the case that the participant starts to play a game before the number of participants reaches the maximum gamers.
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10. The Internet bingo game method of claim 1, further comprising the step of providing supplemental materials helpful for solving problems after having provided the playing card, to the respective participants.
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14. The Internet bingo game method of claim 1, wherein said system server comprises:
- a bingo board display displaying his or her own bingo board on each participant terminal when a participant applies for taking part in a bingo game of the system server;
a number of small-sized bingo board displays for identifying other participants'"'"' processing situations;
a playing card display displaying graphic data of the playing card;
a character data display displaying the character data of the playing card; and
a game screen including a chatting space for allowing for communicating an item to be transmitted between the participants.
- a bingo board display displaying his or her own bingo board on each participant terminal when a participant applies for taking part in a bingo game of the system server;
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11. An Internet bingo game method of having an effect of enhancing a perception ability and a learning ability, the Internet bingo game method comprising the steps of:
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making a bingo data set with N2 selected bingo data materials in order to fill an N×
N bingo board in which N is an integer equal to or more than three, from a number of subject databases when at least one user applies for participating in a game;
aligning the N2 bingo data materials in the data set at random to thereby produce respectively different data sets by as many as the number of game participants;
transmitting the respectively different bingo data set from a system server to each participant terminal so as to fill a bingo board of each participant terminal;
converting the N2 bingo data materials into multimedia data and providing the multimedia data randomly and sequentially to each participant terminal as playing card data;
selecting a corresponding block of the bingo board corresponding to a corresponding playing card whenever the participant terminal receives the playing card, to thereby make a participant who forms a predetermined bingo goal pattern in the earliest announce a bingo; and
,recording and analyzing the pronounced voice of the participant in response to the voice embodied by the voice data among the multimedia data of the playing card.
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12. An Internet bingo game method having an effect of enhancing a perception ability and a learning ability, the Internet bingo game method comprising the steps of:
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making a bingo data set with N2 selected bingo data materials in order to fill an N×
N bingo board in which N is an integer equal to or more than three, from a number of subject databases when at least one user applies for participating in a game;
aligning the N2 bingo data materials in the data set at random to thereby produce respectively different data sets by as many as the number of game participants;
transmitting the respectively different bingo data set from a system server to each participant terminal so as to fill a bingo board of each participant terminal;
converting the N2 bingo data materials into multimedia data and providing the multimedia data randomly and sequentially to each participant terminal as playing card data, said multimedia data including voice data;
selecting a corresponding block of the bingo board corresponding to a corresponding playing card whenever the participant terminal receives the playing card, to thereby make a participant who forms a predetermined bingo goal pattern in the earliest announce a bingo; and
setting a repetition period, the number of times of repetition and pronunciation speed of voice embodied by the voice data.
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13. An Internet bingo game system comprising:
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a number of Internet accessible participant terminals each including a web browser; and
a system server including a bingo database configured to have a number of learning subject databases each including a number of learning subject bingo data materials, a learning database including a number of learning data materials for explaining the subject bingo data materials in detail, and a web server making a bingo data set with N2 selected learning subject bingo data materials in order to fill an N×
N bingo board in which N is an integer equal to or more than three, from a number of subject databases when at least one user applies for participating in a game, aligning the N2 bingo data materials in the data set at random to thereby produce respectively different data sets by as many as the number of game participants, transmitting the respectively different bingo data set to each participant terminal so as to fill a bingo board of each participant terminal, converting the N2 bingo data materials into multimedia data and providing the multimedia data randomly and sequentially to each participant as playing card data, selecting a corresponding block of the bingo board corresponding to a corresponding playing card whenever the participant receives the playing card, to thereby make a participant who forms a predetermined bingo goal pattern in the earliest announce a bingo, the web server having a learning select menu for selecting learning data materials relating to the game subject,wherein problems enhancing a perception and learning ability are correspondingly provided to the playing card data and the bingo data materials in the bingo board are provided as answers with respect to the problems.
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Specification