Electronically interactive target game
First Claim
1. A game comprising:
- a projectile, being a free object; and
a target, comprising a flexible sheet, mountable on a whole-area rigid surface wherein;
the sheet has a front side and a back side;
the front side comprises mural-like artwork illustrating a scene that has one or more selected areas related to scoring or other actions of the game, the selected areas being portions of a total area of the sheet;
attached to the sheet are one or more selected area rigid surfaces that are shaped correspondingly to the one or more selected areas, each of the one or more selected area rigid surfaces being positioned within a corresponding one of the one or more selected areas;
a single sensor is attached behind each of the one or more selected area rigid surfaces;
a non-selected area of the sheet is a portion of the total area that is outside of all of the one or more selected areas;
a single vibration sensor is attached to the non-selected area;
a display is associated with the target; and
circuitry connects each sensor and the display with a processor that is preprogrammed such that when the projectile contacts the non-selected area or one of the one or more selected areas, the display responds with feedback signals that are appropriate to the actions of the game, and further such that activation of the vibration sensor is interpreted as projectile contact with the non-selected area only if there is no concurrent activation of a selected area sensor.
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Abstract
An Electronically Interactive Target Game to be played indoors by children, wherein the target is a flexible sheet hung on a wall or attached to a portable stand; and has mural-like artwork on the sheet portraying characters playing an action sport. A projectile corresponding to the portrayed sport is thrown at the target. Selected area rigid surfaces, each with a sensor, are attached behind selected areas of the sheet and, when struck, activate audible and visual signals that relate to the success of the child hitting the selected areas to facilitate the fantasy of actually playing a game with the characters in the artwork. A vibration sensor may be attached to the target sheet to detect contact of the projectile with the rest of the target outside of the selected areas. Hook and loop material may be used on the ball and on a selected area (e.g., mitt).
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Citations
23 Claims
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1. A game comprising:
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a projectile, being a free object; and
a target, comprising a flexible sheet, mountable on a whole-area rigid surface wherein;
the sheet has a front side and a back side;
the front side comprises mural-like artwork illustrating a scene that has one or more selected areas related to scoring or other actions of the game, the selected areas being portions of a total area of the sheet;
attached to the sheet are one or more selected area rigid surfaces that are shaped correspondingly to the one or more selected areas, each of the one or more selected area rigid surfaces being positioned within a corresponding one of the one or more selected areas;
a single sensor is attached behind each of the one or more selected area rigid surfaces;
a non-selected area of the sheet is a portion of the total area that is outside of all of the one or more selected areas;
a single vibration sensor is attached to the non-selected area;
a display is associated with the target; and
circuitry connects each sensor and the display with a processor that is preprogrammed such that when the projectile contacts the non-selected area or one of the one or more selected areas, the display responds with feedback signals that are appropriate to the actions of the game, and further such that activation of the vibration sensor is interpreted as projectile contact with the non-selected area only if there is no concurrent activation of a selected area sensor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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Specification