Method and apparatus for gaming machines with a quasi-competition play bonus feature
First Claim
1. A system for playing a game of chance, comprising:
- a plurality of networked gaming machines, each gaming machine of the plurality of gaming machines being adapted for playing a primary game and a bonus game and being adapted to randomly determine an outcome in play of the primary game, the bonus game initiated upon the occurrence of a challenge from another player already qualified to participate in the bonus game and comprising a simulated contest against at least one opponent, each gaming machine of the plurality of gaming machines including at least one bonus game initiation input engageable by a challenged player to perform one of accepting the challenge, whereupon the bonus game is initiated, and rejecting the challenge, whereupon a quantity of credits are debited from the challenged player and credited to the another player; and
each gaming machine of the plurality of gaming machines including at least one bonus game input engageable by a player to select a bonus game character to represent the player in the simulated contest against the at least one opponent, and to modify one or more aspects of the bonus game character by selecting bonus game character elements from a library of available bonus game character elements.
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Abstract
The present invention provides a player an enhanced gaming experience by using strategy and random selection to impart at least the perception of elements of skill to players to provide access to quasi-competitive bonus games for players of different skill levels. The gaming machines of the present invention are configured to offer the features of a conventional gaming machine, such as, for example, a primary game in the form of a reel-type game or a video card game, but also enable entry into a quasi-competitive bonus game. In exemplary embodiments, the gaming machines of the present invention are networked to enable interactive bonus game play among more than one player or between a player and a computer. Players may select or adopt and modify a particular character for bonus game play, and team play between teams of players may also be offered.
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Citations
20 Claims
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1. A system for playing a game of chance, comprising:
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a plurality of networked gaming machines, each gaming machine of the plurality of gaming machines being adapted for playing a primary game and a bonus game and being adapted to randomly determine an outcome in play of the primary game, the bonus game initiated upon the occurrence of a challenge from another player already qualified to participate in the bonus game and comprising a simulated contest against at least one opponent, each gaming machine of the plurality of gaming machines including at least one bonus game initiation input engageable by a challenged player to perform one of accepting the challenge, whereupon the bonus game is initiated, and rejecting the challenge, whereupon a quantity of credits are debited from the challenged player and credited to the another player; and
each gaming machine of the plurality of gaming machines including at least one bonus game input engageable by a player to select a bonus game character to represent the player in the simulated contest against the at least one opponent, and to modify one or more aspects of the bonus game character by selecting bonus game character elements from a library of available bonus game character elements. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification