Methods, apparatus and computer program products for modeling three-dimensional colored objects
First Claim
1. A method of modeling a three-dimensional object, comprising:
- generating a model of a three-dimensional surface of the object from a second plurality of points that define a coarse digital representation of the three-dimensional surface and a texture map containing information derived by mapping points within the texture map to a fine digital representation of the three-dimensional surface that is defined by a first plurality of three-dimensional colored points, by;
generating a quadrangulation of the three-dimensional surface from the first plurality of three-dimensional colored points;
converting the quadrangulation into the second plurality of points; and
determining the texture map for the coarse digital representation of the three-dimensional surface by determining for a first texel in the texture map a respective texel coordinate that identifies a first spatial point on the coarse digital representation of the three-dimensional surface and projecting the first spatial point to a first object point on the fine digital representation of the three-dimensional surface.
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Accused Products
Abstract
Methods, apparatus and computer program products can generate light weight but highly realistic and accurate colored models of three-dimensional colored objects. The colored model may be generated from a second plurality of points that define a coarse digital representation of the surface and at least one texture map containing information derived from a first plurality of colored points that define a fine digital representation of the surface. This derivation is achieved by mapping points within the texture map to the fine digital representation of the three-dimensional surface. Colored scan data may be used to construct the fine digital representation as a triangulated surface (i.e., triangulation) using a wrapping operation. This triangulated surface may be a two-manifold with or without nonzero boundary and the colored scan data may constitute raw point data with each datum comprising three real numbers (x-,y-, z-coordinates) providing geometric information and three integer numbers (r-,g-,b-values) providing color information. Operations are then performed to create the coarse digital representation from the fine digital representation and also preferably create a plurality a texture maps from the fine and coarse digital representations. One map may contain color information and another map may recover geometric detail lost in the simplification process associated with generating the coarse digital representation from the fine digital representation. An additional map may also be generated that corrects for differences in directions of normal vectors associated with the coarse and fine digital representations.
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Citations
37 Claims
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1. A method of modeling a three-dimensional object, comprising:
generating a model of a three-dimensional surface of the object from a second plurality of points that define a coarse digital representation of the three-dimensional surface and a texture map containing information derived by mapping points within the texture map to a fine digital representation of the three-dimensional surface that is defined by a first plurality of three-dimensional colored points, by;
generating a quadrangulation of the three-dimensional surface from the first plurality of three-dimensional colored points;
converting the quadrangulation into the second plurality of points; and
determining the texture map for the coarse digital representation of the three-dimensional surface by determining for a first texel in the texture map a respective texel coordinate that identifies a first spatial point on the coarse digital representation of the three-dimensional surface and projecting the first spatial point to a first object point on the fine digital representation of the three-dimensional surface. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 17)
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10. A method of modeling a three-dimensional object, comprising:
generating a model of a three-dimensional surface of the object from a second plurality of points that define a coarse digital representation of the three-dimensional surface and a texture map containing information derived by mapping points within the texture map to a fine digital representation of the three-dimensional surface that is defined by a first plurality of three-dimensional colored points, by;
determining the texture map for the coarse digital representation of the three-dimensional surface by determining for a first texel in the texture map a respective texel coordinate that identifies a first spatial point on the coarse digital representation of the three-dimensional surface and projecting the first spatial point to a first object point on the fine digital representation of the three-dimensional surface. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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18. A method of modeling a three-dimensional object, comprising the step of:
generating a model of a three-dimensional surface of the object from a second plurality of points that define a coarse digital representation of the three-dimensional surface and a texture man containing information derived by mapping points within the texture man to a fine digital representation of the three-dimensional surface that is defined by a first plurality of three-dimensional colored points, said generating step comprising;
generating a guadrangulation of the three-dimensional surface from the first plurality of three-dimensional colored points;
converting the guadrangulation into the second plurality of points; and
constructing the texture man for the coarse digital representation of the three-dimensional surface using a parametrization ψ
of the quadrangular patches on the guadrangulation, said constructing step comprising;
determining for a first texel in the texture map a respective texel coordinate that, using ψ
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1, identifies a first spatial point on the coarse digital representation of the three-dimensional surface; and
projecting along a normal from the first spatial point to a first object point on the fine digital representation of the three-dimensional surface.
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19. A method of modeling a three-dimensional object, comprising the step of:
generating a model of a three-dimensional surface of the object from a second plurality of points that define a coarse digital representation of the three-dimensional surface and a texture mar containing information derived by mapping points within the texture map to a fine digital representation of the three-dimensional surface that is defined by a first plurality of three-dimensional colored points, said generating step comprising;
generating a subdivision surface model from the first plurality of three-dimensional colored points;
converting the subdivision surface model into the second plurality of points; and
determining the texture map for the coarse digital representation of the three-dimensional surface by;
determining for a first texel in the texture map a respective texel coordinate that identifies a first spatial point on the coarse digital representation of the three-dimensional surface; and
projecting the first spatial point to a first object point on the fine digital representation of the three-dimensional surface.
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20. A method of modeling a three-dimensional colored object, comprising:
generating a colored model of a surface of the colored object from a coarse triangulation of the surface and a texture map containing information obtained by mapping points within the texture map to a fine triangulation of the surface that has colored vertices derived from three-dimensional colored scan data, said generating step comprising generating the texture map as a color map containing an array of texels; and
wherein a first texel in the array of texels retains color information derived from mapping a center and at least a first corner of the first texel to respective spatial points on the coarse triangulation.- View Dependent Claims (21, 22)
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23. A method of modeling a three-dimensional colored object, comprising the step of:
generating a colored model of a surface of the colored object from a coarse triangulation of the surface and a texture man containing information obtained by manning points within the texture map to a fine triangulation of the surface that has colored vertices derived from three-dimensional colored scan data, said generating step comprising generating the texture map as a color map containing an array of texels having a plurality of texture domains therein;
wherein a first texture domain in the plurality of texture domains comprises I columns and k rows of texels;
wherein a first texel in the Ith column of the first texture domain retains color information derived from mapping at least one of a center or corner of the first texel to a first patch on the coarse triangulation; and
wherein a second texel in the first texture domain retains color information derived from mapping at least one of a center or corner of the second texel to a second patch on the coarse triangulation that is contiguous with the first patch at a patch boundary.
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24. A method of modeling a three-dimensional colored object, comprising the steps of:
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generating a coarse triangulation model from a fine triangulation model of a colored object that has colored vertices corresponding to physical locations on the colored object that have been digitally scanned; and
generating a texture map having an array of texture domains therein that retain color information derived by mapping each texture domain to respective quadrangular patches on the coarse triangulation model and mapping spatial points on the quadrangular patches to object points on the fine triangulation model;
wherein said step of generating a texture map comprises generating the texture map as a color map containing an array of texels having a plurality of texture domains therein;
wherein a first texture domain in the plurality of texture domains comprises I columns and k rows of texels;
wherein a first texel in the Ith column of the first texture domain retains color information derived from mapping at least one of a center or corner of the first texel to a first quadrangular patch on the coarse triangulation model; and
wherein a second texel in the first texture domain retains color information derived from mapping at least one of a center or corner of the second texel to a second quadrangular patch on the coarse triangulation model that is contiguous with the first quadrangular patch at a patch boundary.
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25. A method of modeling a three-dimensional colored object, comprising the steps of:
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capturing colored shape detail as three-dimensional point data from a physical object, with each datum comprising three real numbers providing geometric information and three integer numbers providing color information; and
converting the captured color shape detail into a coarse digital model of the physical object and a model enhancing texture map that maps points therein to the coarse digital model and retains color information derived from mapping points within the coarse digital model to a finer digital model derived from the captured colored shape detail, said converting step comprising;
generating a fine triangulation model of the physical object by wrapping the three-dimensional point data;
generating a fine quadrangular grid model of the physical object by shaping the wrapped point data; and
simplifying the fine quadrangular grid model into a coarse quadrangular grid model by removing tracks from the fine quadrangular grid model that contribute relatively little to the shape of the fine quadrangular grid model when compared to other tracks within the fine quadrangular grid model. - View Dependent Claims (26, 27)
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28. A method of modeling a colored object, comprising the steps of:
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automatically generating a triangulation model of the colored object that is defined by a plurality of quadrangular patches that extend within respective continuous grid tracks that loop around the triangulation model, from three-dimensional colored scan data that identify location and color of points on the colored object; and
generating a texture map that contains information derived from mapping spatial points on the triangulation model to object points on another model derived from the colored scan data;
wherein the texture map comprises a plurality of texture domains; and
wherein a first texture domain in the plurality of texture domains includes interior texels that map to a first quadrangular patch in the triangulation model and peripheral texels that map to at least a second quadrangular patch in the triangulation model. - View Dependent Claims (29)
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30. A method of modeling a three-dimensional object, comprising the step of:
generating a texture map having at least a first texture domain therein that comprises at least a first peripheral texel retaining color information derived from mapping the first peripheral texel to a first patch on a quadrangulation model of the three-dimensional object and at least a first interior texel retaining color information derived from mapping the first interior texel to a second patch on the quadrangulation model. - View Dependent Claims (31)
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32. A method of modeling a three-dimensional object, comprising the step of:
decimating a fine quadrangular grid model of the three-dimensional object into a coarse quadrangular grid model of the three-dimensional object by removing tracks from the fine quadrangular grid model that contribute relatively little to the shape of the fine quadrangular grid model when compared to other tracks within the fine quadrangular grid model. - View Dependent Claims (33, 34)
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35. A computer program product that models three-dimensional objects and comprises a computer-readable storage medium having computer-readable program code embodied in said medium, said computer-readable program code comprising:
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computer-readable program code that generates a coarse triangulation model from a fine triangulation model of a colored object that has colored vertices corresponding to physical locations on the colored object that have been digitally scanned; and
computer-readable program code that generates a texture map having an array of texture domains therein that retain color information derived by mapping texels within the texture domains to spatial points on quadrangular patches on the coarse triangulation model and to object points on the fine triangulation model;
wherein said computer-readable program code that generates a texture map comprises computer-readable program code that generates a texture map as a color map containing an array of texels having a plurality of texture domains therein;
wherein a first texture domain in the plurality of texture domains comprises I columns and k rows of texels;
wherein a first texel in the Ith column of the first texture domain retains color information derived from mapping at least one of a center or corner of the first texel to a first quadrangular patch on the coarse triangulation model; and
wherein a second texel in the first texture domain retains color information derived from mapping at least one of a center or corner of the second texel to a second quadrangular patch on the coarse triangulation model that is contiguous with the first quadrangular patch at a patch boundary.
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36. A computer program product that models three-dimensional colored objects and comprises a computer-readable storage medium having computer-readable program code embodied in said medium, said computer-readable program code comprising:
computer-readable program code that decimates a fine quadrangular grid model of the three-dimensional object into a coarse quadrangular grid model of the three-dimensional object by removing tracks from the fine quadrangular grid model that contribute relatively little to the shape of the fine quadrangular grid model when compared to other tracks within the fine quadrangular grid model. - View Dependent Claims (37)
Specification