Network game system, network game device, network game method and readable storage medium storing network game program
First Claim
1. A network game device, which is a server side game device for performing game processing on the basis of received data, said network game device comprising:
- transmitting and receiving means for transmitting and receiving game data, via a network, to and from an input device provided with a monitor and an operating member;
said transmitting and receiving means transmitting all entered data from the input device to the server without intended delay;
game development processing means for performing game processing in response to all entered input data during a game;
means for creating prescribed data corresponding to game results;
wherein said transmitting and receiving means transmits said created prescribed data to said input device, via the network; and
clock means for monitoring passage of real time, wherein said transmitting and receiving means delays transmission of the prescribed data until a passage of a predetermined time period from a time of termination of access of the input device to the network after completion of the game and performs transmission via the network of the prescribed data in response to the passage of the predetermined time period.
5 Assignments
0 Petitions
Accused Products
Abstract
A network game having bi-directional characteristics by means of a network, wherein prescribed data corresponding to a game result is transmitted to a game-player and the game result is provided with general applicability and future development possibilities. The character training game system consists of a web (WWW) server 1 located on the Internet and a mobile telephone device 20. The server 1 comprises a character training-type game device 10. This game device 10 comprises internal hardware and software for a character training game, for example, at the least, a training processing section 100, and a transmission and reception control section 112 for controlling data reception and transmission processing with respect to the Internet. The network center 30 mediates the connection between the mobile telephone device 20 and the Internet. Game images from the game device 10 are displayed on the monitor of the mobile telephone device 20, and a game is developed by sending back response data by operating keys. A training result is transmitted from the server 1 to the mobile telephone device 20.
-
Citations
31 Claims
-
1. A network game device, which is a server side game device for performing game processing on the basis of received data, said network game device comprising:
-
transmitting and receiving means for transmitting and receiving game data, via a network, to and from an input device provided with a monitor and an operating member;
said transmitting and receiving means transmitting all entered data from the input device to the server without intended delay;
game development processing means for performing game processing in response to all entered input data during a game;
means for creating prescribed data corresponding to game results;
wherein said transmitting and receiving means transmits said created prescribed data to said input device, via the network; and
clock means for monitoring passage of real time, wherein said transmitting and receiving means delays transmission of the prescribed data until a passage of a predetermined time period from a time of termination of access of the input device to the network after completion of the game and performs transmission via the network of the prescribed data in response to the passage of the predetermined time period. - View Dependent Claims (2, 3, 4, 5, 6, 7)
-
-
8. A network game method for a server side game device for performing game processing on the basis of received data, that is configured so as to transmit and receive game data, via a network, to and from an input device provided with a monitor and an operating member, said network game method comprising the steps of:
-
transmitting and receiving all entered data from the input device to the server without intended delay;
performing game processing in response to all entered input data during a game;
creating prescribed data corresponding to game results at the end of a game;
transmitting said created prescribed data to said input device, via the network; and
monitoring passage of a real time so that said transmission of said created prescribed data to said input device is delayed until a passage of a predetermined time period from a time of a termination of access to the input device after completion of the game and transmission via the network of the created prescribed data is performed in response to the passage of the predetermined time period.
-
-
9. A readable storage medium storing a network game program for operating a server side game device for performing game processing on the basis of received data, that is configured so as to transmit and receive game data, via a network, to and from an input device provided with a monitor and an operating member;
- said network game program comprising the steps of;
transmitting and receiving all entered data from the input device to the server without intended delay;
performing game processing in response to all entered input data during a game;
creating prescribed data corresponding to game results at the end of a game; and
transmitting said created prescribed data to said input device, via the network so that transmission of the created prescribed data is delayed until a passage of a predetermined time period from a time of termination of access of the input device to the network after completion of the game and transmission is performed via the network in response to the passage of the predetermined time period.
- said network game program comprising the steps of;
-
10. A network game system comprising a server side game device located on a network for performing game processing and transmission and reception of game data, and an input device for of transmitting and receiving game data to and from said server side game device via the network, comprising:
-
transmitting and receiving means for transmitting and receiving game data, via the network, to and from the input device;
said transmitting and receiving means transmitting all entered data from the input device to the server without intended delay;
said server side game device including;
game development processing means for performing game processing in response to all entered input data during a game;
means for creating prescribed data corresponding to game results; and
means for transmitting said created prescribed data to said input device, via the network; and
clock means for monitoring passage of a real time, wherein said transmitting means delays transmission of the prescribed data until a passage of a predetermined time period from a time of termination of access of the input device to the network after completion of the game and performs transmission via the network of the prescribed data in response to passage of the predetermined time period; and
said input device including;
a monitor;
an operating member;
means for creating response data by operating said operating member in response to game data received from said server side game device and transmitting said response data to said server side game device; and
means for receiving said prescribed data from said server side game device. - View Dependent Claims (11, 12, 13, 14, 15, 16)
-
-
17. A network game device, which is a server side game device for performing game processing on the basis of received data, said network game device comprising:
a processing section including;
a game day number managing section for performing processing one day of a time frame in a game space that is different from one day in real time;
a clock section for counting a real time and monitoring that a game for one round consisting of a plurality of days in the game space time is not executed within one day of the real time, and said clock section monitoring that a predetermined time period in the real time has passed after a completion of each one of the rounds and prohibiting a continuation of a game play from the previous round unless the predetermined time period in the real time has passed;
transmitting and receiving means for transmitting and receiving game data, via a network, to and from an input device provided with a monitor and an operating member;
said transmitting and receiving means transmitting all entered data from the input device to the server without intended delay;
game development processing means for performing game processing in response to all entered input data during a game;
means for creating prescribed data corresponding to game results;
wherein said transmitting and receiving means transmits said created prescribed data to said input device, via the network after completion of the game; and
wherein said transmitting and receiving means performs transmission of the prescribed data only after passage of a predetermined constant time period monitored by said clock section from the time of completion of termination of access by the input device to the network after each one of the rounds.- View Dependent Claims (18, 19, 20, 21, 22, 23)
-
24. A network game device, which is a server side game device for performing game processing on the basis of received data, said network game device comprising:
-
transmitting and receiving means for transmitting and receiving game data, via a network, to and from an input device provided with a monitor and an operating member;
said transmitting and receiving means transmitting all entered data from the input device to the server without intended delay;
game development processing means for performing game processing in response to all entered input data during a game;
means for creating prescribed data corresponding to game results;
wherein said transmitting and receiving means transmits said created prescribed data to said input device, via the network; and
clock means for monitoring passage of real time, wherein said transmitting and receiving means performs transmission of the prescribed data after passage of a predetermined time period from a time of a termination of access of the input device to the server side game device after completion of the game. - View Dependent Claims (25, 26, 27, 28, 29, 30)
-
-
31. A network game device, which is a server side game device for performing game processing on the basis of received data, said network game device comprising:
-
transmitting and receiving means for transmitting and receiving game data, via a network, to and from an input device provided with a monitor and an operating member;
said transmitting and receiving means transmitting all entered data from the input device to the server without intended delay;
game development processing means for performing game processing in response to all entered input data during a game such that the network game is a non-turn based game;
means for creating prescribed data corresponding to game results;
wherein said transmitting and receiving means transmits said created prescribed data to said input device, via the network; and
clock means for monitoring passage of real time, wherein said transmitting and receiving means delays transmission of the prescribed data until a passage of a predetermined time period from a time of termination of access of the input device to the network after completion of the game and performs transmission via the network of the prescribed data in response to the passage of the predetermined time period.
-
Specification