Video game device, background sound output method in video game, and readable storage medium storing background sound output program
First Claim
Patent Images
1. A video game device comprising:
- a monitor;
a display unit for displaying an event place where a specific event is performed on the monitor;
a sound output unit for outputting a background sound relating to the event;
a memory for storing a background sound data relating to the event;
an event place determining unit for determining types of event places; and
a background sound controller for reading our the background sound data from the memory, outputting it as a background sound and performing an echo process on the background sound in response to the type of the event place determined by the event place determining unit, the echo process producing echos of the background sound, said background sound controller including;
a delay setting unit for setting a time delay of successive ones of said echos of the background sound by selecting a time delay associated with the event place; and
a volume setting unit for setting volumes of said echos based on a damping factor associated with the event place such that successive ones of the echos of the background sound are outputted from the sound output unit in continuously lower volumes throughout the echo process.
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Abstract
A video game device comprises: a monitor; a display unit for displaying an event place where a specific event is performed on the monitor; a sound output unit for outputting a background sound relating to the event; a memory for storing a background sound data relating to the event; an event place determining unit for determining types of event places; and a background sound controller for reading out the background sound data from the memory, outputting it as a background sound and performing an echo process on the background sound in response to the type of the event place determined by the event place determining unit.
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Citations
20 Claims
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1. A video game device comprising:
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a monitor;
a display unit for displaying an event place where a specific event is performed on the monitor;
a sound output unit for outputting a background sound relating to the event;
a memory for storing a background sound data relating to the event;
an event place determining unit for determining types of event places; and
a background sound controller for reading our the background sound data from the memory, outputting it as a background sound and performing an echo process on the background sound in response to the type of the event place determined by the event place determining unit, the echo process producing echos of the background sound, said background sound controller including;
a delay setting unit for setting a time delay of successive ones of said echos of the background sound by selecting a time delay associated with the event place; and
a volume setting unit for setting volumes of said echos based on a damping factor associated with the event place such that successive ones of the echos of the background sound are outputted from the sound output unit in continuously lower volumes throughout the echo process. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A background sound outputting method for a video game comprising the steps of:
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displaying on a monitor an event place;
executing a specific event in the event place;
outputting from a sound output unit a background sound relating to the event;
determining a type of the event place;
reading the background sound data stored in a memory;
outputting the background sound data as a background sound; and
performing an echo process on the background sound in response to said determined type of the event place and outputting echos of the background sound, including;
setting a time delay of successive ones of said echos of the background sound by selecting a time delay associated with the event place; and
setting volumes of said echos based on a damping factor associated with the event place such that successive ones of the echos of the background sound are outputted from the sound output unit in continuously lower volumes throughout the echo process. - View Dependent Claims (8, 9, 10, 11, 12)
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13. A computer-readable recording medium containing a background sound outputting program for a video game, the program comprising the steps of:
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displaying on a monitor an event place;
executing a specific event in the event place;
outputting from a sound output unit a background sound relating to the event;
determining a type of the event place;
reading the background sound data stored in a memory;
outputting the background sound data as a background sound; and
performing an echo process on the background sound in response to said determined type of the event place, and outputting echos of the background sound, including;
setting a time delay of successive ones of said echos of the background sound by selecting a time delay associated with the event place; and
setting volumes of said echos based on a damping factor associated with the event place such that successive ones of the echos of the background sound are outputted from the sound output unit in continuously lower volumes throughout the echo process. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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Specification