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Method for controlling movement of viewing point of simulated camera in 3D video game, and 3D video game machine

  • US 6,863,609 B2
  • Filed: 08/07/2001
  • Issued: 03/08/2005
  • Est. Priority Date: 08/11/2000
  • Status: Expired due to Term
First Claim
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1. A 3D video game machine, comprising:

  • a monitor provided at a specified height position of a casing of the game machine for displaying images;

    a game control unit for controlling progress of a game;

    a display control unit for generating a 3D image viewed from a viewing point of a simulated camera and for displaying said 3D image on a screen of the monitor;

    head detecting means for detecting at least a position of the head of a game player located in a play area before the screen of the monitor in at least one linear direction in a 3D space relative to the screen of the monitor; and

    viewing point changing means for moving the viewing point of the simulated camera to follow a displacing direction and a displacing amount of the detected position of the head.

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