System and method for interactive on-line gaming
First Claim
1. An interactive gaming system having customer located equipment and a gaming service provider, the customer located equipment being connected to the gaming service provider through a broadband access network, the customer located equipment including at least one gaming console, the gaming console comprising:
- a flat memory apace for storing gaming software;
a restricted kernel for executing the gaming software on the gaming console, and for making hardware of the gaming console accessible to the gaming software; and
a memory in contact with the restricted kernel for storing an ultra-thin client on the gaming console the restricted kernel for executing the ultra thin client software during a same period of time as the gaming software is executed;
wherein execution of the ultra-thin client stored in the memory in contact with the restricted kernel establishes a connection between the gaming console and the service provider, controls events taking place on the gaming console according to messages sent to and received from the gaming service provider during execution of the gaming software other than the ultra-thin client, and provides an adaptive platform for a consistent gaming environment.
5 Assignments
0 Petitions
Accused Products
Abstract
An interactive gaming system includes customer located equipment and a gaming service provider. The customer located equipment is connected to the gaming service provider through a broadband access network, and includes a gaming console. The gaming console stores gaming software, runs the gaming software and stores an ultra-thin. The ultra-thin client establishes a connection between the gaming console and the service provider, controls game events according to messages sent to and received from the gaming service provider, and provides an adaptive platform for a consistent gaming environment. Further, a method for providing an interactive gaming system service includes connecting customer located equipment and a gaming service provider through a broadband access network, establishing a connection between the gaming console and the service provider through the ultra-thin client, and controlling game events according to messages sent to and received from the gaming service provider.
110 Citations
22 Claims
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1. An interactive gaming system having customer located equipment and a gaming service provider, the customer located equipment being connected to the gaming service provider through a broadband access network, the customer located equipment including at least one gaming console, the gaming console comprising:
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a flat memory apace for storing gaming software;
a restricted kernel for executing the gaming software on the gaming console, and for making hardware of the gaming console accessible to the gaming software; and
a memory in contact with the restricted kernel for storing an ultra-thin client on the gaming console the restricted kernel for executing the ultra thin client software during a same period of time as the gaming software is executed;
wherein execution of the ultra-thin client stored in the memory in contact with the restricted kernel establishes a connection between the gaming console and the service provider, controls events taking place on the gaming console according to messages sent to and received from the gaming service provider during execution of the gaming software other than the ultra-thin client, and provides an adaptive platform for a consistent gaming environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method for providing an interactive gaming system service, the method comprising:
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connecting customer located equipment and a gaming service provider through a broadband access network, the customer located equipment including at least one gaming console, the gaming console comprising a flat memory space for storing gaming software, a restricted kernel for running the gaming software on the gaming console, and for making hardware of the gaming console accessible to the gaming software, and non-volatile random access memory in contact with the restricted kernel, storing an ultra-thin client in the flat memory space;
establishing a connection between the gaming console and the service provider through the ultra-thin client;
executing a game application on the gaming console separate from the ultra this client; and controlling events taking place on the gaming console during execution of a game application other than the ultra-thin client according to messages sent to and received from the gaming service provider. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22)
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Specification