Gaming device and method
First Claim
Patent Images
1. A gaming device, comprising in combination:
- a primary game, a secondary game enabled by an outcome occurring on said primary game, said secondary game including a plurality of overlapping exhibitors, means to change said exhibitors such that an area of overlap on said exhibitors defines a bonus element, and an array which registers each bonus element as each bonus element appears, said array providing a bonus according to a rule set.
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Accused Products
Abstract
A method and apparatus for a gaming device in which a player is awarded outright for a winning combination and is eligible for a reward if the displayed outcome can be manipulated by the gaming device to produce a winning combination. A special bar symbol can be coupled with a certain bar subset of the universe of symbols to initiate a further award, perhaps coupled with a multiplier. Preferably, a bonus is provided which includes overlapping exhibitors such as wheels having a sector defining the overlap indicating a bonus element which is placed on an array. A series of elements on the array, when forming a pattern which is recognized by the game results in added credits.
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Citations
7 Claims
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1. A gaming device, comprising in combination:
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a primary game, a secondary game enabled by an outcome occurring on said primary game, said secondary game including a plurality of overlapping exhibitors, means to change said exhibitors such that an area of overlap on said exhibitors defines a bonus element, and an array which registers each bonus element as each bonus element appears, said array providing a bonus according to a rule set. - View Dependent Claims (2, 3)
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4. A gaming device, comprising, in combination:
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a plurality of independent exhibitors having an area of coincidence;
means to repeatedly engage each of said plurality of exhibitors to produce an output in said area of coincidence;
a playfield having positions that correspond to said outputs, wherein said outputs are designated on said playfield; and
means to compare said outputs, only as said outputs are designated on said playfield, to a rule set.
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5. A method for gaming, the steps including:
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providing a primary game; and
providing a secondary game, said secondary game independent of said primary game, and said secondary game enabled by an outcome from said primary game and including the steps of;
providing a plurality of independent, changeable exhibitors, said plurality of changeable exhibitors having an area of coincidence, wherein values in said area of coincidence define indicia, transferring said indicia to a playfield, said playfield having positions that correspond to said indicia, rewarding a player only for said transferred indicia on said playfield according to a rule set.
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6. A method of gaming, the steps including:
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generating single indicia from a plurality of independent changeable exhibitors having an area of coincidence, wherein said indicia represents a combination of values present on said plurality of independent changeable exhibitors in said area of coincidence;
transferring said indicia to a playfield;
repeating the generating step a plurality of times; and
comparing said playfield according to a rule set.
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7. A gaming device, comprising, in combination:
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a playfield, said playfield configured as an array having a plurality of axes;
a plurality of independent changeable exhibitors having an area of coincidence, each said exhibitor representing values present on a different axis, wherein a one-to-one correspondence exists between said axes and said changeable exhibitors;
transfer means to transfer values in said area of coincidence to corresponding positions on said playfield;
award means to award a player based on a rule set.
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Specification