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Method for mapping facial animation values to head mesh positions

  • US 6,876,364 B2
  • Filed: 08/09/2002
  • Issued: 04/05/2005
  • Est. Priority Date: 08/13/2001
  • Status: Expired due to Fees
First Claim
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1. A method for translating facial animation values to head mesh positions for rendering facial features of an animated avatar, the method comprising:

  • providing an animation vector a of dimension Na, where Na is a number of facial animation values in the animation vector;

    applying a mapping algorithm F to the animation vector to generate a target mix vector g of dimension M, where M is a number of targets associated with the head mesh positions;

    applying a calibration vector c to the target mix vector g to generate a calibrated target mix vector gc; and

    deforming the head mesh positions based on the calibrated target mix vector gc.

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