Video game system, character action control method, and readable storage medium storing character action control program
First Claim
Patent Images
1. A character action control method comprising the steps of:
- displaying a game image including a main character and an option character which is a follower character following the main character from an initial appearance of the main character in a game space, storing contents of actions to be taken by the option character against objects appearing in the game in correspondence with the objects excluding the option character, selecting any one of the objects, excluding the option character, in the game space as a target object in response to operation of a first operable member by a game player, displaying a visually recognizable mark at the target object to indicate selection as the target object, and causing the option character to execute one of the contents of actions corresponding to the target object against the target object in response to operation of a second operable member by the game player.
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Accused Products
Abstract
A main character G is displayed in the center of a screen, an option character C is displayed at the lower right side of the main character G, and an enemy character N is displayed at an upper right part of the screen. FIG. 7A shows a state where the enemy character N is locked by operation of a game player and a lock mark L is displayed, and FIG. 7B shows a state where the option character C is attacking the enemy character N in response to another operation of the game player. A game can be made more interesting and ingenious by letting the game player involve in the actions of the option character which is a follower character of the main character.
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Citations
20 Claims
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1. A character action control method comprising the steps of:
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displaying a game image including a main character and an option character which is a follower character following the main character from an initial appearance of the main character in a game space, storing contents of actions to be taken by the option character against objects appearing in the game in correspondence with the objects excluding the option character, selecting any one of the objects, excluding the option character, in the game space as a target object in response to operation of a first operable member by a game player, displaying a visually recognizable mark at the target object to indicate selection as the target object, and causing the option character to execute one of the contents of actions corresponding to the target object against the target object in response to operation of a second operable member by the game player. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A readable storage medium storing an executable character action control program used in a video game, the program comprising the steps of:
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displaying a game image including a main character and an option character which is a follower character following the main character from an initial appearance of the main character in a game space, storing contents of actions to be taken by the option character against objects appearing in the game in correspondence with the objects excluding the option character, selecting any one of the objects, excluding the option character, in the game space as a target object in response to operation of a first operable member by a game player, displaying a visually recognizable mark at the target object to indicate selection as the target object, and causing the option character to execute one of the contents of actions corresponding to the target object against the target object in response to operation of a second operable member by the game player. - View Dependent Claims (8, 9, 10, 11, 12)
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13. A video game system, comprising:
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image display means for displaying game images including a main character and an option character which is a follower character of the main character from an initial appearance of the main character in a game space, action content storage means for storing contents of actions to be taken by the option character against objects appearing in the game in correspondence with the objects excluding the option character, first operable member operable by a game player, target selecting means for selecting one of the objects, excluding the option character, in the game space as a target object in response to operation of a first operable member by the game player, mark displaying mean, for displaying a visually recognizable mark at the target object to indicate selection as the target object, second operable member operable by the game player, and action executing means for causing the option character to execute one of the contents of actions corresponding to the target object against the target object in response to operation of a second operable member by the game player. - View Dependent Claims (14, 15, 16, 17, 18)
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19. A character action control method comprising the steps of:
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displaying a game image including a main character and an option character which is a follower character following the main character from an initial appearance of the main character in a game space in such a manner that the main character represents a gains player and said option character follows a path of travel of the main character so as to remain within a predefined area of the main character except when the option character is ordered to perform an action by the game player;
storing contents of actions to be taken by the option character against objects appearing in the game space in correspondence with the objects excluding the option character, selecting any one of the objects, excluding the option character, in the game space as a target object in response to operation of a first operable member by the game player;
displaying a visually recognizable mark at the target object to indicate selection as the target object; and
causing the option character to execute one of the contents of actions corresponding to the target object against the target object in response to operation of a second operable member by the game player.
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20. A character action control method comprising the steps of:
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displaying a game image including a main character and an option character which is a follower character following the main character from an initial appearance of the main character in a game space in such a manner that the main character is a human figure and represents a game player and said option character is an animal figure that follows a path of travel of the main character so as to remain within a predefined area of the main character except when the option character is ordered to perform an action by the game player;
storing contents of actions to be taken by the option character against objects appearing in the game space in correspondence with the objects excluding the option character, selecting any one of the objects, excluding the option character, in the game space as a target object in response to operation of a first operable member by the game player;
displaying a visually recognizable mark at the target object to indicate selection as the target object; and
causing the option character to execute one of the contents of actions corresponding to the target object against the target object in response to operation of a second operable member by the game player.
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Specification