Method, storage medium, apparatus, server and program for providing an electronic chat
First Claim
1. A method for providing an electronic chat between a first apparatus controlling a first own player character and a second apparatus controlling a second own player character, through a network, comprising:
- inputting a speech data to the first apparatus;
inputting a motion pattern of the first own player character to the first apparatus;
sending a chat data including the speech data and the motion pattern to the second apparatus;
receiving a chat data sent from the second apparatus;
outputting a speech data included in the chat data received from the second apparatus; and
moving and displaying the second own player character on the basis of a motion pattern included in the chat data received from the second apparatus;
storing a plurality of motion patterns and a plurality of predetermined displayed objects which are corresponded to each other, in the first apparatus; and
displaying some of the predetermined displayed objects, which are determined according to a predetermined condition.
6 Assignments
0 Petitions
Accused Products
Abstract
A method for expressing a feeling and so on included in a speech of a player, more plainly, when the player has a chat through a network. The method for providing an electronic chat between a first apparatus controlling a first own player character and a second apparatus controlling a second own player character, through a network, comprises: inputting a speech data to the first apparatus; inputting a motion pattern of the first own player character to the first apparatus; sending a chat data including the speech data and the motion pattern to the second apparatus; receiving a chat data sent from the second apparatus; outputting a speech data included in the chat data received from the second apparatus; and moving and displaying the second own player character on the basis of a motion pattern included in the chat data received from the second apparatus.
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Citations
14 Claims
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1. A method for providing an electronic chat between a first apparatus controlling a first own player character and a second apparatus controlling a second own player character, through a network, comprising:
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inputting a speech data to the first apparatus;
inputting a motion pattern of the first own player character to the first apparatus;
sending a chat data including the speech data and the motion pattern to the second apparatus;
receiving a chat data sent from the second apparatus;
outputting a speech data included in the chat data received from the second apparatus; and
moving and displaying the second own player character on the basis of a motion pattern included in the chat data received from the second apparatus;
storing a plurality of motion patterns and a plurality of predetermined displayed objects which are corresponded to each other, in the first apparatus; and
displaying some of the predetermined displayed objects, which are determined according to a predetermined condition. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. An apparatus for controlling an own player character, and providing an electronic chat with another apparatus controlling another own player character, through a network, comprising:
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a section for inputting a speech data thereto;
a section for inputting a motion pattern of the own player character thereto;
a section for sending a chat data including the speech data and the motion pattern to another apparatus;
a section for receiving a chat data sent from another apparatus;
a section for outputting a speech data included in the chat data received from another apparatus;
a section for moving and displaying another own player character on the basis of a motion pattern included in the chat data received from another apparatus;
a section for storing a plurality of motion patterns and a plurality of predetermined displayed objects which are corresponded to each other, in the first apparatus; and
a section for displaying some of the predetermined displayed objects, which are determined according to a predetermined condition.
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14. A server connectable to first and second apparatuses each of which comprises a section for sending a speech data and a motion code of an own player character, a section for receiving a predetermined data, a section for outputting a speech data received, and a section for moving and displaying another player character on the basis of a motion data received, a section for storing a plurality of motion patterns and a plurality of predetermined displayed objects which are corresponded to each other, in the first apparatus;
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a section for displaying some of the predetermined displayed objects, which are determined according to a predetermined condition, through a predetermined communication line, the server comprising;
a section for storing a plurality of motion data and a plurality of motion codes which are corresponded to each other;
a section for receiving the speech data and the motion code sent from the first apparatus;
a section for extracting any one corresponding to the motion code received, from the motion data stored; and
a section for sending the motion data extracted and the speech data received, to the second apparatus.
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Specification