Arrow logic system for creating and operating control systems
First Claim
1. In an electronic device that accepts graphic entries and includes a screen display, a method for programming of said device, including the steps of:
- inputting at least one object on said screen display;
using an input device to draw at least one arrow, said arrow having a configuration recognized by software to associate said at least one arrow with said at least one object;
said arrow conveying a transaction relating to said at least one object, said configuration including a portion of said arrow circumscribing said at least one object;
further including a plurality of said portions, each circumscribing at least one on-screen object, all of said circumscribed on-screen objects being associated with said arrow.
1 Assignment
0 Petitions
Accused Products
Abstract
A graphic programming system for associating distinctive arrow appearances to specific transaction(s) that the arrow may convey among and between on-screen objects. The distinctive appearance features include arrow color, arrow style, and double-headed arrows, among many other possibilities. The system provides default relationships between specific arrow transactions and arrow appearance, so that, for example, a arrow of a particular color is recognized by the system (and easily identified by the user) to carry out a particular transaction. These relationships may be selectively varied by the user to suit individual needs.
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Citations
6 Claims
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1. In an electronic device that accepts graphic entries and includes a screen display, a method for programming of said device, including the steps of:
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inputting at least one object on said screen display;
using an input device to draw at least one arrow, said arrow having a configuration recognized by software to associate said at least one arrow with said at least one object;
said arrow conveying a transaction relating to said at least one object,said configuration including a portion of said arrow circumscribing said at least one object;
further including a plurality of said portions, each circumscribing at least one on-screen object, all of said circumscribed on-screen objects being associated with said arrow. - View Dependent Claims (2)
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3. In an electronic device that accepts graphic entries and includes a screen display, a method for programming of said device, including the steps of:
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inputting at least one object on said screen display;
using an input device to draw at least one arrow, said arrow having a configuration recognized by software to associate said at least one arrow with said at least one object;
said arrow conveying a transaction relating to said at least one object;
wherein said configuration includes at least one vertex formed in a portion of said at least one arrow, said at least one vertex being disposed within a user definable distance to said at least one object, whereby each vertex may select an on-screen object to be associated with said at least one arrow. - View Dependent Claims (4)
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5. In an electronic device that accepts graphic entries and includes a screen display, a method for programming of said device, including the steps of:
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inputting at least one object on said screen display;
using an input device to draw at least one arrow, said arrow having a configuration recognized by software to associate said at least one arrow with said at least one object;
said arrow conveying a transaction relating to said at least one object;
wherein said at least one arrow includes a double-headed arrow having a first end associated with said at least one on-screen object, and having an opposed, second end associated with a further on-screen object, said double-headed arrow conveying a swap transaction between said at least one on-screen object and said further on-screen object.
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6. In an electronic device that accepts graphic entries and includes a screen display, a method for programming of said device, including the steps of:
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inputting at least one object on said screen display;
using an input device to draw at least one arrow, said arrow having a configuration recognized by software to associate said at least one arrow with said at least one object;
said arrow conveying a transaction relating to said at least one object;
wherein said transaction comprises directing a plurality of electronic signals from said at least one object to a further on-screen object disposed within a user definable distance to the front end of said at least one arrow, said transaction including summing said plurality of signals before entering said further on-screen object.
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Specification