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System and method to support gaming in an electronic network

  • US 6,884,162 B2
  • Filed: 07/12/2001
  • Issued: 04/26/2005
  • Est. Priority Date: 12/01/2000
  • Status: Expired due to Fees
First Claim
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1. A system for supporting electronic gaming, comprising:

  • an event server configured to manage a game service, said event server providing a restricted access to said game service over an electronic network; and

    one or more user devices configured to communicate with said event server over said electronic network by performing a wireless communications procedure to thereby allow one or more system users to participate in said electronic gaming, said one or more system users each utilizing a respective one of said one or more user devices to perform a trading transaction for negotiating a transfer of ownership rights of an electronic certificate that represents a non-monetary based prize awarded as a part of said electronic gaming, said non-monetary based prize being unrelated to and unredeemable for money or monetary instruments, said trading transaction being conducted directly between a source device from said one or more user devices and a target device from said one or more user devices;

    wherein said certificate includes owner information that identifies said ownership rights of said certificate, a certificate usage history that includes a chronological listing of various uses of said certificate, a certificate transfer history that includes a chronological listing of ownership transfers of said certificate, a certificate description that includes identification and authentication information for said certificate, security information that prevents unauthorized persons or entities from accessing said certificate, and data that includes at least one digital object that is related to said electronic gaming.

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